Page 2 of 2

Re: New feature: booster packs in quest mode

PostPosted: 15 Sep 2011, 10:51
by Max mtg
О_о I have no idea how to gain 60k in quest mode...

Re: New feature: booster packs in quest mode

PostPosted: 15 Sep 2011, 13:47
by Sloth
Two things I've noticed:
1. We have some "sets" that shouldn't be available as boosters: Media Insert Promos, Starter 2000.

2. I tried adding the list of booster prices to all-prices.txt and it worked fine, but when I update the prices ingame they will be lost. Maybe a separate file would be better?

Re: New feature: booster packs in quest mode

PostPosted: 15 Sep 2011, 15:11
by Max mtg
Oh, I never knew there is an update feature for prices.
Ok, a separate file will do

Re: New feature: booster packs in quest mode

PostPosted: 15 Sep 2011, 15:59
by timmermac
Max mtg wrote:О_о I have no idea how to gain 60k in quest mode...
Modify quest.preferences to change your starting credits and the amount of credits you win per match.

Re: New feature: booster packs in quest mode

PostPosted: 15 Sep 2011, 16:02
by Max mtg
I made it in a very quick way... never the less it works.
@10473

Re: New feature: booster packs in quest mode

PostPosted: 15 Sep 2011, 16:05
by Max mtg
timmermac wrote:
Max mtg wrote:О_о I have no idea how to gain 60k in quest mode...
Modify quest.preferences to change your starting credits and the amount of credits you win per match.
That would be cheating. I already tried that by setting 200 boosters to shop showcase and getting some 2kk credits.

Can anyone ever achieve that with default settings and without memory/save editors?