Becoming much less active

Looks like Forge can not provide the features I'm looking for: multiplayer over internet. By "can not" I mean there's no known amount of time and efforts that should be spent to achieve that.
So I'm going to switch to some research in the field of mtg rules enforcement engine. I have an idea in mind - should try to implement that and see if that can become a multiplayer game core.
I'm also unhappy with current development process:
* versions are released without notice (Wish I could enable ISD *before* the 1.1.4 was built)
* Doublestrike has changed quests serialization and now does not fix the crashes it caused, and everyone considers this is alright.
* The scripting language is too complex - I could not understand that SVar:DB, nor love the code that reads these files (and there are lots and lots of AllZone.getHumanPlayer() that is static references to GameState and its fields)
* That red newgame screen background is awful. (especially when shown after blue splash-screen)
So I'm going to switch to some research in the field of mtg rules enforcement engine. I have an idea in mind - should try to implement that and see if that can become a multiplayer game core.
I'm also unhappy with current development process:
* versions are released without notice (Wish I could enable ISD *before* the 1.1.4 was built)
* Doublestrike has changed quests serialization and now does not fix the crashes it caused, and everyone considers this is alright.
* The scripting language is too complex - I could not understand that SVar:DB, nor love the code that reads these files (and there are lots and lots of AllZone.getHumanPlayer() that is static references to GameState and its fields)
* That red newgame screen background is awful. (especially when shown after blue splash-screen)