moomarc wrote:No problem. Do you need the bg image to be tileable or specific dimensions?
A seamless texture would be great. I'm not too bad with the ol' graphics editor myself so I can do the legwork, as long as the source is there.
moomarc wrote:And if it's a specific size, do you need the text as part of the image or do you have a way to keep the text dynamic after setting the image?
As above, I can do image editing easily. Not sure of Rob's reasons, but I think we can include (embed?) a TTF font or two in the res/gui folder (or somewhere) that's project-wide and looks good.
So, any textures, fonts, etc. you think would be nifty I'll throw in.
As with the GUI I mocked for my first post at this website, my ultimate goal is a clean, fully skinnable, customizable GUI, with styles available in a select form in the main settings area. Skins will allow users to create and submit themes easily - hi-tec, medieval, shiny, whatever. Ultimately (now I'm just fantasizing) we'd have a .theme file or something where everything was rolled into one...

have to do some more research.