Re: UI improvements, round 1: WinLose UI streamlined (r10855
@moomarc - cheers thanks! I can improve the graphics now that everything's ship-shape (more or less).
@Chris H re: pen stroke - thanks for the quick info, really good to know.
@Jaedyr re: individual releases - keep the dream alive, it's becoming more possible!
@friarsol - at higher difficulty levels, if I recall correctly, boosters occur once every 2 games (default). This could solve The Case of the Boosted Booster?
I'll have a look to see if the "new" line is buried somewhere...
Edit: As Max mtg points out below, the booster occurence statement is not accurate. What I meant to say was that using default prefs, the algorithm will not return a booster every game at higher difficulty levels.
@Chris H re: pen stroke - thanks for the quick info, really good to know.
@Jaedyr re: individual releases - keep the dream alive, it's becoming more possible!
@friarsol - at higher difficulty levels, if I recall correctly, boosters occur once every 2 games (default). This could solve The Case of the Boosted Booster?
I'll have a look to see if the "new" line is buried somewhere...
Edit: As Max mtg points out below, the booster occurence statement is not accurate. What I meant to say was that using default prefs, the algorithm will not return a booster every game at higher difficulty levels.
