UI update, prep for round 2: In-game UI feature requests
<update>
Research is apparently complete (07-10-11), suggestions have moved into the options/bugfix topics, so I won't be updating this list anymore. I'll get to work and thanks for the input everyone!
I'll make a very strong effort to include "Confirmed" functionalities. The "suggested" ones will be lower on the list, but I'll try to squeeze them in there.
</update>
OK, it looks like the Win/Lose screen is in a good place. I'll fix up the visuals and add a couple of functionality things and then move on to the in-game UI.
I'd like to know what people want in the UI so I can target the best design right out of the gate. I'll start the design in three days (Friday or Saturday) so could you get your BIG ideas out before then. By BIG, I mean stuff that could potentially require a new panel in the layout, for example. Little stuff like icons in the wrong place on the card can obviously be fixed later.
None of the functionality currently present will be removed, but it may be moved for better usability. Oh, and I should probably state now that games with more than one human player are verboten.
Of course, this thread could get a little bloated, so please use brief, simple descriptions, like in the list I've started below. Perhaps people who like an idea could +1 to indicate, e.g. +1 turn timer or similar.
This top post will act as an updated running list of the most popular improvements, which will (probably) be included in the design. Let's say...net three +1s on an idea and it makes the list. (Edit: Things I was planning anyway will get a quick jump on the list if they're mentioned)
========== Confirmed ==========
1. "End turn" and other shortcut button toolbar
2. Better visual targeting system for interacting spells
3. Non-scrolling card area, scaling
4. Multiplayer gameboard support
5. Customizable keyboard shortcuts
6. Game log console
7. Improved turn phase visibility
8. Customizable skin support (including BG image)
9. Player area roughly following Choppic's design
10. Fully resizable from full screen to minimum 800 x 600px with minimum loss in usability
11. Manapool to UI
12. Ordering of tokens, planeswalkers and emblems
13. Battle shortcut toolbar
========== Suggested ==========
1. Player keywords display +2
2. Commander zone +2
3. Stack spell tooltip +2
4. Overlay attacker/defender cards
5. Subordering by sickness option. +2
6. Subordering by P/T option.
7. Upside-down AI cards option.
8. Communal battlefield option.
9. Card zoom size option
10. Land morph visibility option