Quest Pets

We've discussed revamping the Pets previously and I think it's worth discussing them again.
Currently we have 4 Pets and a Wall.
With these starting and final stats
Green Wolf - 1/1 - 2/2 Flanking
Black Crocodile - 1/1 - 3/1 Swampwalk
White Bird - 0/1 Flying - 2/1 Flying, First Strike
Red Hound - 1/1 - 2/1 Haste +2/+0 If attacking alone.
Green Plant Wall - 0/1 Defender - 1/4 Deathtouch T: Gain 1 life
Here are my proposed pets (I tried to keep the pet types the same in consideration of the artwork that already exists):
Some notable changes:
I'd also like to see this code removed and load the Pet data from a flat file, plus card scripts, for loading the pets into the battlefield. This will make it easier both testing the Pets, and adding new ones in the future.
The first section would have all of the meta-data of the Pet: name, max levels, and the following for each level - cost, picture, script, description, stats. Then we would have a small script for each Pet level. The card scripts would be the same as if they were real cards, but would only be available when actually playing.
Edit: Basic English. I shouldn't be typing after a long day, late at night. Also, tweaking Pets for Sloth's suggestions.
Edit2: Adding changed Crocodile, although bringing the toughness up to 2 since it's the only Pet with a Drawback.
Currently we have 4 Pets and a Wall.
With these starting and final stats
Green Wolf - 1/1 - 2/2 Flanking
Black Crocodile - 1/1 - 3/1 Swampwalk
White Bird - 0/1 Flying - 2/1 Flying, First Strike
Red Hound - 1/1 - 2/1 Haste +2/+0 If attacking alone.
Green Plant Wall - 0/1 Defender - 1/4 Deathtouch T: Gain 1 life
Here are my proposed pets (I tried to keep the pet types the same in consideration of the artwork that already exists):
- Blue Bird - 1/1, 1/1 Flying, 1/2 Flying, 1/3 Flying, When ~ deals combat damage to a player, you may pay 1. If you do, draw a card then discard card.
- White Wolf - 1/1, 1/1 First Strike, 2/1 First Strike, 2/1 Vigilance First Strike
- Black Crocodile - 1/1, 2/1 Gains Shroud During Opponents Turns. Can't Block, 2/2 Gains Shroud During Opponents Turns. Can't Block, 2/2 Deathtouch. Gains Shroud During Opponents Turns. Can't Block.
- Green Ape - 1/1, 2/1, 2/1 Trample, 2/1 Trample Trigger: When ~ is blocked or blocks, you may pay 2. If you do, Ape gains +2/+2
- Red Hound - 1/1, 1/1 Haste, 2/1 Haste, 2/1 Haste 1 X: +X/+0 until EOT. Sacrifice ~ at EOT.
- (Colorless/Artifact?) Plant Wall - 0/1, 0/2, 0/3, 1/3, 1/3 Wither, 1/4 Wither Trigger: During your upkeep, you may tap ~. If you do, gain 1 life.
Some notable changes:
- Blue currently doesn't have a Pet, so move Flying over to Blue, and giving a looter ability might be handy.
- White trades Flying for Vigilance providing a Defensive Pet. There aren't many White Wolves in the game, so it could be a Pet Cat instead.
- Crocodile
stayed mostly the same, Intimidate is more flavorful and useful than Swampwalk. Since Crocodile has higher power and an Evasion ability, it doesn't receive an interesting ability.3/1 Intimidater might have the same problem that the old Hound has... - Ape has to have Trample, and has a Bushido-like trigger to help grow to Trample over things.
- Hound's old ability was too strong. Being able to attack with a 4/1 on the first turn led to some short games. A deck could basically be full of cheap removal spells, and run the Hound to a 5 turn victory every game. I like Haste as flavor. And the explosive nature of the last ability is right up Red's alley.
- Plant Wall is pretty similar. I just don't think it should be green. Also, being able to Tap EOT to gain life isn't much of a decision for the player. Now the player will need to decide if they want to Plant around as a blocker, or if they want to gain some life.
I'd also like to see this code removed and load the Pet data from a flat file, plus card scripts, for loading the pets into the battlefield. This will make it easier both testing the Pets, and adding new ones in the future.
The first section would have all of the meta-data of the Pet: name, max levels, and the following for each level - cost, picture, script, description, stats. Then we would have a small script for each Pet level. The card scripts would be the same as if they were real cards, but would only be available when actually playing.
Edit: Basic English. I shouldn't be typing after a long day, late at night. Also, tweaking Pets for Sloth's suggestions.
Edit2: Adding changed Crocodile, although bringing the toughness up to 2 since it's the only Pet with a Drawback.