CardCharacteristic and Clone/Morph
So I haven't looked at the CardCharacteristic class that was written up for Double Faced/Flip Cards cards, but can we use this for Clone and friends, or for Morph? I know we have some general problems with Clone and Friends, especially in future matches.
I was thinking if the Clone cards could be cast as themselves, but as they ETB, you would choose a Creature, the Card Characteristic would be filled out based off the chosen Card as the "alternate state" and the state would be changed. This way when they would leave the battlefield they would revert back to the original card once they were in the new zone. In theory, we wouldn't need any of the mess about remembering cloned cards or what not. And hopefully, this would resolve any issues with the ghosted Clone cards that we see reports about occasionally. (http://cardforge.org/bugz/view.php?id=58)
Similarly, Morph cards would have an Alternate state of Morph. They could be cast in their normal state, for their normal costs, with their normal attributes. Or they could be cast for 3 as the alternate morph state. And they would be able to unmorph from their Alternate state to their normal state by paying their morph cost. This would solve the issue where a morph spell is being reduced by Medallions, and revealing the unmorphed color.
Is this feasible?
I was thinking if the Clone cards could be cast as themselves, but as they ETB, you would choose a Creature, the Card Characteristic would be filled out based off the chosen Card as the "alternate state" and the state would be changed. This way when they would leave the battlefield they would revert back to the original card once they were in the new zone. In theory, we wouldn't need any of the mess about remembering cloned cards or what not. And hopefully, this would resolve any issues with the ghosted Clone cards that we see reports about occasionally. (http://cardforge.org/bugz/view.php?id=58)
Similarly, Morph cards would have an Alternate state of Morph. They could be cast in their normal state, for their normal costs, with their normal attributes. Or they could be cast for 3 as the alternate morph state. And they would be able to unmorph from their Alternate state to their normal state by paying their morph cost. This would solve the issue where a morph spell is being reduced by Medallions, and revealing the unmorphed color.
Is this feasible?
