Re: Forge version 1.2.1
That was the problem. Thank you Hellfish. Must have been some problem with ignore lists. The skins weren't updated properly.Hellfish wrote:That's... odd. Is the logo included on the sprite.png for your default skin?
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That was the problem. Thank you Hellfish. Must have been some problem with ignore lists. The skins weren't updated properly.Hellfish wrote:That's... odd. Is the logo included on the sprite.png for your default skin?
It looks like your sprites aren't updated. I added the logo and start button to each skin sprite; as a result they became taller. That error is from a "getSubImage()" method; fairly self explanatory (the coords provided are outside the image bounds).Sloth wrote:I get this error...
`slapshot5 wrote:It'd be nice to do a couple nightly builds with these changes to see if people have any better experience with long Quest sessions. But if you want to release tomorrow, go for it. It certainly didn't hurt anything memory-wise.
I'm playing against a sliver deck at the moment and not having the actual P/T visible is very annoying. Not being able to check the loyalty counters on planeswalker at a glance is also unpleasant.moomarc wrote:Edit: WRT the mana overlay, I've noticed that there's no mana or P/T overlay if the cards are above a certain size. Is that what you're talking about?
I agree, those overlays are the only visual clue we really have in the game and need to be around.Sloth wrote:I'm playing against a sliver deck at the moment and not having the actual P/T visible is very annoying. Not being able to check the loyalty counters on planeswalker at a glance is also unpleasant.moomarc wrote:Edit: WRT the mana overlay, I've noticed that there's no mana or P/T overlay if the cards are above a certain size. Is that what you're talking about?
I think that has to be fixed for the beta, otherwise our users will complain for sure.
Now i feel like a Hellfish.Chris H. wrote:At one point the old code would only display the overlays if the card image was below a certain size. I remember that there was some discussion about this and we decided that the overlays should always be visible.
We have a setting to turn off these overlays incase someone feels that they would rather play without them.
Agreed!!! I got caught by this the other night too. Only reason I figured it out was that it had turned off developer mode. Otherwise I wouldn't have thought to look in the settings.friarsol wrote:The default value should be "on" for this though, otherwise there will be a ton of confusion.
Hey!Sloth wrote:Now i feel like a Hellfish.
I thought i read a post from you about this very problem with a Nevermind Edit, but i can't find it anymore. No offense meant.Hellfish wrote:Hey!Sloth wrote:Now i feel like a Hellfish.
I'm not sure if I should feel flattered or insulted.![]()
I don't think they need another option. Who wants to turn off counters or the attack/block icons?Doublestrike wrote:It seems to me that the text/mana overlay should not include the counters or the attack/defend icons - those are pretty critical to the gameplay! Maybe a separate option?
Yeah, that's why I was surprised as the rest of you when they disappeared. So, they should never be hidden, it sounds like.Sloth wrote:I don't think they need another option. Who wants to turn off counters or the attack/block icons?