Forge version 1.2.2
Starting a next version thread.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=6181

`Sloth wrote:Five different users have reported the following bug in only one day since the release: viewtopic.php?f=26&t=6180&start=15#p79776 and viewtopic.php?f=26&t=787&start=6345#p79825
It looks like all unless costs and echo costs (probably cumulative upkeep too) make the game crash. The bug is fixed already. Is this reason enough to release the new beta sooner?
7E Armada
[general]
constructed
[main]
#4 Fooworms|7ED -- works
_#4 Fooworms|7ED -- will not work (_ is supposed to be a blank, but the forum removes it from my example)
15 Plains|7ED # these are plains -- will also not work (just making the above example clear)
1 Angelic Page|7ED -- no change here
I just wanted to apply the rules of the game, if i play Sleeper Agent on my first turn the AI should be able to attack with it on his first turn. We should be able to find a solution to balance pets and stuff.friarsol wrote:Hey Sloth, it looks like you removed Quest tokens having summoning sickness on the player's first turn? What's your reasoning here? It was intentional to have them not be able to attack until the player's second turn.