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Localized strings

PostPosted: 19 Jan 2012, 05:47
by slapshot5
Hi all,

Do we want to continue supporting (and I use the term loosely) localized strings? Should we be using ForgeProps.getLocalized(key) for button names and the like, or was this just someone's baby who is no longer around?

I ask because not much of the new GUI uses it. Much of NewConstants/<lang>.properties should be restructured to make sense in the current model.

-slapshot5

Re: Localized strings

PostPosted: 19 Jan 2012, 11:53
by Chris H.
I seem to remember that portion of the code was done by Silly Freak a few years ago. He does play the game on occasion and at times will get involved in our discussions.

Re: Localized strings

PostPosted: 19 Jan 2012, 18:52
by silly freak
I'm all for restructuring/tossing it out. I never found the time to localize the UI even at that time, and I doubt that it's really a requested feature. Besides, the code necessary for localization was never really pretty...