Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by MaxMtg » 13 Mar 2019, 10:34
Looking at the token repository I see that it has much more tokens than the token fetcher in Forge give us which are exactly 399 tokens.
Whats the easiest way to download all the tokens at once? https://downloads.cardforge.org/images/tokens/
Whats the easiest way to download all the tokens at once? https://downloads.cardforge.org/images/tokens/
Re: Bug Reports (snapshot builds)
by friarsol » 13 Mar 2019, 12:30
That's for upcoming work. Once that's ready to go it will be made available.MaxMtg wrote:Looking at the token repository I see that it has much more tokens than the token fetcher in Forge give us which are exactly 399 tokens.
Whats the easiest way to download all the tokens at once? https://downloads.cardforge.org/images/tokens/
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Re: Bug Reports (snapshot builds)
by Devilman06 » 18 Mar 2019, 05:31
Mechanized Production Alt win condition triggers on first upkeep after being played whether there are 8 copies of the enchanted artifact or not. I usually have Mycosynth Lattice on the field, not sure if that makes a difference
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Re: Bug Reports (snapshot builds)
by friarsol » 18 Mar 2019, 18:06
It doesn't matter if there's 8 copes of the enchanted artifact. Only if there's 8 copies of an artifactDevilman06 wrote:Mechanized Production Alt win condition triggers on first upkeep after being played whether there are 8 copies of the enchanted artifact or not. I usually have Mycosynth Lattice on the field, not sure if that makes a difference
`The eight artifacts with the same name don’t have to have the same name as the enchanted artifact. For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production’s ability resolves, even if Mechanized Production isn’t attached to a Thopter.`
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Re: Bug Reports (snapshot builds)
by arcloco » 18 Mar 2019, 18:10
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Re: Bug Reports (snapshot builds)
by AStrangerIsHere » 20 Mar 2019, 13:50
1.6.23-SNAPSHOT-r121-0e2222f97c
A lot of tokens doesn't display any pictures anymore, even with the right name. It happens with The Locust God, or Emeria Angel for example: ur_1_1_insect _flying_haste_hou for the first one, and w_1_1_bird_flying _zen for the second, but there's still nothing.
A lot of tokens doesn't display any pictures anymore, even with the right name. It happens with The Locust God, or Emeria Angel for example: ur_1_1_insect _flying_haste_hou for the first one, and w_1_1_bird_flying _zen for the second, but there's still nothing.
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Re: Bug Reports (snapshot builds)
by Hanmac » 20 Mar 2019, 15:04
@AStrangerIsHere Token got new Names, you need to download new images for them
Re: Bug Reports (snapshot builds)
by AStrangerIsHere » 20 Mar 2019, 16:45
I know. I'm using the new names (I think). For example, the old name for the tokens created by The Locust God was ur_1_1_insect, and the new name (which I found by looking at the workshop) should have been ur_1_1_insect _flying_haste_hou, but neither is working.Hanmac wrote:@AStrangerIsHere Token got new Names, you need to download new images for them
Or is there another name that I don't know of?
Edit: sorry, it was my fault, there was an unintended space in the name of the pictures.
Last edited by AStrangerIsHere on 22 Mar 2019, 12:10, edited 1 time in total.
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Re: Bug Reports (snapshot builds)
by Kiryu666 » 20 Mar 2019, 21:38
error when the cpu resolves the card "Grip of Amnesia"
Re: Bug Reports (snapshot builds)
by Kiryu666 » 20 Mar 2019, 21:46
the error does not appear because the option to send the bug automatically is activated, but it has already been deactivated!
Re: Bug Reports (snapshot builds)
by who69 » 21 Mar 2019, 08:31
Mathas, Fiend Seeker. after target with a bounty counter on it dies nothing happens you neither gain life nor draw a card
playing on android (sorry if this is the wrong thread)
playing on android (sorry if this is the wrong thread)
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Re: Bug Reports (snapshot builds)
by Hanmac » 21 Mar 2019, 11:35
i broke external trigger (that the creature with the counter gains) a few versions ago, i already made a critical ticket on our issue tracker to fix thatwho69 wrote:Mathas, Fiend Seeker. after target with a bounty counter on it dies nothing happens you neither gain life nor draw a card
playing on android (sorry if this is the wrong thread)
Re: Bug Reports (snapshot builds)
by stormcat » 22 Mar 2019, 13:39
:r135-f048b04c2b
When AI attacked with Geist of Saint Traft, AI frozen.
log is here.
When AI attacked with Geist of Saint Traft, AI frozen.
log is here.
- Code: Select all
Game-0 > java.lang.ArithmeticException: / by zero
at forge.item.PaperToken.getImageKey(PaperToken.java:152)
at forge.game.card.CardFactory.getCard(CardFactory.java:270)
at forge.game.card.CardFactory.getCard(CardFactory.java:256)
at forge.game.card.Card.fromPaperCard(Card.java:5615)
at forge.game.card.token.TokenInfo.getProtoType(TokenInfo.java:238)
at forge.ai.ability.TokenAi.readParameters(TokenAi.java:63)
at forge.ai.ability.TokenAi.doTriggerAINoCost(TokenAi.java:282)
at forge.ai.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:179)
at forge.ai.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:174)
at forge.ai.AiController.doTrigger(AiController.java:1634)
at forge.ai.PlayerControllerAi.prepareSingleSa(PlayerControllerAi.java:927)
at forge.ai.PlayerControllerAi.orderAndPlaySimultaneousSa(PlayerControllerAi.java:915)
at forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntry(MagicStack.java:804)
at forge.game.zone.MagicStack.addAllTriggeredAbilitiesToStack(MagicStack.java:772)
at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1078)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1636)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by AStrangerIsHere » 22 Mar 2019, 19:31
:1.6.23-SNAPSHOT-r135-f048b04c2b
The AI has stopped working when Tireless Tracker was triggered.
Edit: it seems the problem comes from my own particular version of Forge. I might have one edition somewhere that causes the bug. So, it's up to me to find the solution. Sorry for the false alarm.
The AI has stopped working when Tireless Tracker was triggered.
Edit: it seems the problem comes from my own particular version of Forge. I might have one edition somewhere that causes the bug. So, it's up to me to find the solution. Sorry for the false alarm.
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