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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby wcbeck4 » 09 Aug 2022, 14:38

In forge-android-1.6.54.809.SNAPSHOT and the last few snapshots (at least 3, maybe more, not sure exactly how many because I was in the hospital) the app isn't keeping the settings configured the same way, it resets to default with each update
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Re: Bug Reports (snapshot builds)

Postby wcbeck4 » 09 Aug 2022, 22:05

wcbeck4 wrote:In forge-android-1.6.54.809.SNAPSHOT and the last few snapshots (at least 3, maybe more, not sure exactly how many because I was in the hospital) the app isn't keeping the settings configured the same way, it resets to default with each update
Follow-up to this: sometimes the settings reset even just after closing the app. Not just minimizing but actually closing the app
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Re: Bug Reports (snapshot builds)

Postby Narwhal » 14 Sep 2022, 12:12

Here's hoping anyone from the dev team still reads this post... So, I was playing a game of Commander earlier today and everything was working until I hit an error that caused a soft-lock and I was forced to exit the game. I didn't really think anything of it since that happens from time to time and just moved on. A few hours later I started up Forge and went to play another game of Commander and I am met with an immediate error of some kind that completely prevents me from playing any games. (I don't know if the first error is related, but figured it was worth mentioning.) I was first using forge-gui-desktop-1.6.54.902.SNAPSHOT when I encountered this issue. I restarted and it happened again. I then downloaded the latest release forge-gui-desktop-1.6.54.912.SNAPSHOT and the same thing happened there. My OS is Manjaro if that matters at all.

Code: Select all
java.lang.NullPointerException
   at forge.screens.match.VMatchUI.populate(VMatchUI.java:63)
   at forge.screens.match.CMatchUI.updatePlayerControl(CMatchUI.java:827)
   at forge.screens.match.CMatchUI.initialize(CMatchUI.java:668)
   at forge.control.FControl.setCurrentScreen(FControl.java:328)
   at forge.control.FControl.setCurrentScreen(FControl.java:291)
   at forge.screens.match.CMatchUI.openView(CMatchUI.java:1080)
   at forge.gamemodes.match.HostedMatch.startGame(HostedMatch.java:229)
   at forge.gamemodes.match.HostedMatch.startMatch(HostedMatch.java:141)
   at forge.gamemodes.match.HostedMatch.startMatch(HostedMatch.java:103)
   at forge.gamemodes.match.GameLobby$1.run(GameLobby.java:543)
   at forge.screens.home.VLobby$2.actionPerformed(VLobby.java:216)
   at java.desktop/javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1967)
   at java.desktop/javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2308)
   at java.desktop/javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:405)
   at java.desktop/javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:262)
   at java.desktop/javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:279)
   at java.desktop/java.awt.Component.processMouseEvent(Component.java:6635)
   at java.desktop/javax.swing.JComponent.processMouseEvent(JComponent.java:3342)
   at java.desktop/java.awt.Component.processEvent(Component.java:6400)
   at java.desktop/java.awt.Container.processEvent(Container.java:2263)
   at java.desktop/java.awt.Component.dispatchEventImpl(Component.java:5011)
   at java.desktop/java.awt.Container.dispatchEventImpl(Container.java:2321)
   at java.desktop/java.awt.Component.dispatchEvent(Component.java:4843)
   at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4918)
   at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Container.java:4547)
   at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Container.java:4488)
   at java.desktop/java.awt.Container.dispatchEventImpl(Container.java:2307)
   at java.desktop/java.awt.Window.dispatchEventImpl(Window.java:2772)
   at java.desktop/java.awt.Component.dispatchEvent(Component.java:4843)
   at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:772)
   at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
   at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:95)
   at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:745)
   at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:743)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
   at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
   at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
EDIT: I will say that everything works (I think...) when going through the Adventure version and selecting "Classic," however, that is basically unplayable due to its - in my opinion - terrible UI layout. It may be fine or even great on a cell phone, but on the desktop it's crushed and feels cluttered and is practically unreadable... Well, it's probably not that bad, though it's still bad, but it's totally foreign and doesn't feel as nice as the desktop version - even if that desktop version sorta looks and maybe occasionally operates like it was made in the early-ish 2000s, but I still love it!
Attachments
Screenshot_20220914_070206.png
This is what the error looks like.
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Re: Bug Reports (snapshot builds)

Postby Polski527 » 07 Dec 2022, 04:40

forge-gui-desktop-1.6.54.1205.SNAPSHOT (and previous builds)

Pure Intentions does not resolve properly. Triggers are placed on the stack when cards are discarded, but no cards are returned to hand.
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Re: Bug Reports (snapshot builds)

Postby serchis » 05 Jan 2023, 18:06

I think Goblin Trapfinder doesn't work properly because when it dies, it should bring you back a card with 2 less cost but it doesn't (the cost is not reduced). Could you look at it pls?
Thanks so much!
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Re: Bug Reports (snapshot builds)

Postby deejed » 11 Jan 2023, 03:21

Hello there. Had a bug happen with Lotus Vale entering the battlefield, I choose to sacrifice my Flagstones of Trokair, but was not given the option to search for a plains --> battlefield tapped.

Playing 4 player Commander game with 3 AI in build 1.6.54.1220.snapshot
Attachments
lotus vale and flagstones of trokair bug.PNG
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Bug Reports: Enthralling Hold

Postby PrinzMurmel » 16 Jan 2023, 08:53

The AI (gui desktop 1.6.53) does not play Enthralling Hold properly, it targets an untapped creature even though there are several alternatives. See screenshot, in this game the spell just 'fizzled':
Attachments
2023-01-13.png
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Re: Bug Reports (snapshot builds)

Postby gf92 » 28 Feb 2023, 13:57

i've the 1.6.56-snapshot-02.28
this is a problem i found in .55 too.
the trigger of Bess, Soul Nourisher doesn't affect only her controller's board but all the board.
this is a mirror match.the trigger is from the 2nd player, i'm the fourth, but all 1/1 creature are embiggened by the 2nd player's bess
Attachments
error bess.jpg
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Re: Bug Reports (snapshot builds)

Postby 1mrlee » 24 Mar 2023, 22:21

Tyvar, the 3 mana planeswalker -2 ability appears correctly during deck building, but in game it's only -1.
Attachments
Screenshot_20230325-071751.png
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Re: Bug Reports (snapshot builds)

Postby 1mrlee » 24 Mar 2023, 22:22

Looks right in deck building
Attachments
Screenshot_20230325-071803.png
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Re: Bug Reports (snapshot builds)

Postby 1mrlee » 24 Mar 2023, 22:23

Snapshot number
Attachments
Screenshot_20230325-072251.png
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Re: Bug Reports (snapshot builds)

Postby Diena » 26 Jun 2023, 13:01

With 1.6.57-SNAPSHOT-06.24, when trying to Start a New quest with custom format, the "defined custom format" button did not open format anymore.
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Re: Bug Reports (snapshot builds)

Postby BlueTemplar » 06 Jul 2023, 11:34

forge-gui-desktop-1.6.57-SNAPSHOT-07.06 hangs with
cmd_wwjBSlCU7J.jpg
when launched through forge-adventure.cmd EDIT : or forge-adventure.exe

P.S.: Last line doesn't makes it to the log even after the process is forcibly stopped.
P.P.S.: Runs fine through forge.cmd
P.P.P.S.: forge-gui-desktop-1.6.57-SNAPSHOT-07.02 runs fine (except for the same first error line).
P^4.S.: I had JDK 17.0.1 (LTS) according to forge-adventure-java8.exe :
javaw_mGZWcpkcWR.jpg
Updated to the latest JDK 17.0.7 (LTS) from here, but still same error.
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Re: Bug Reports (snapshot builds)

Postby BlueTemplar » 06 Jul 2023, 15:14

forge-gui-desktop-1.6.57-SNAPSHOT-07.07
seems to have fixed it, thanks !
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Re: Bug Reports (snapshot builds)

Postby BlueTemplar » 09 Jul 2023, 11:00

What is SNAPSHOT-07.08x ??
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