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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby MaxMtg » 02 Jul 2020, 14:36

emblem_garruk_cursed_huntsman

Garruk Cursed Huntsman emblem doesn't show up in my game even though I have it correctly named as showed above, instead I get the missing card image template

edit:upon furter inspection I went to cardsfolder and extrated the garruk cursed huntsman script and found out that there is a typo there, emblem_garruk_cursed_hunstman, hunstman
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 02 Jul 2020, 16:08

Thanks for reporting that Garruk typo... fix in the pipe!
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Re: Bug Reports (snapshot builds)

Postby Tarasha » 07 Jul 2020, 12:11

The ability of Helm of Kaldra doesn't work well,it created the 4/4 legendary token correctly but the three equipments(Shield of Kaldra,Sword of Kaldra,Helm of Kaldra)on battlefield won't attach to it automatically.
I tried servel times with 1.6.36-snapshot and 1.6.35(both on PC and Android) and got the same result.But I seem to remember it works rightly in previous versions?(not sure)
Attachments
捕获.PNG
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 07 Jul 2020, 12:37

Helm of Kaldra was another casualty of the RepeatEach bug... update to the latest snapshot and try it again... I just verified that this issue was also fixed.
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Re: Bug Reports (snapshot builds)

Postby MaxMtg » 12 Jul 2020, 15:53

M21 Demon token typo on edition file

b_5_5_demon instead of b_5_5_demon_flying
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Re: Bug Reports (snapshot builds)

Postby squee1968 » 24 Jul 2020, 09:41

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.LinkedList.checkElementIndex(Unknown Source)
at java.util.LinkedList.get(Unknown Source)
at forge.util.collect.FCollection.get(FCollection.java:387)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:568)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:388)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:333)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:270)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:433)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1072)
at forge.game.GameAction.startGame(GameAction.java:1626)
at forge.game.Match.startGame(Match.java:90)
at forge.match.HostedMatch$2.run(HostedMatch.java:245)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Received this in the combat damage step after playing my only non-land permanent, Wall of Nets. This was the result of this:


Northmoc1344 wrote:Hellkite Punisher Oracle fix is submitted

Wall of Nets script line 7 looks wonky. Want to give this a try with that corner case and see if it works properly? I'm not sure I completely followed the board state description. This line should just be better, though.
Code: Select all
SVar:TrigExile:DB$ ChangeZoneAll | ChangeType$ Creature.blockedBySource | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True
Which was the reply of my post:

when blocking with Wall of Nets, a creature (Undead Warchief) that was regenerated (with Boneknitter) wasn't exiled. The creature had to regenerate due to Treefolk Umbra. AI shouldn't be attacking into it, either, for that matter.

To clarify the board state a little, the AI controlled the Undead Warchief and the Boneknitter, and attacked me, and I blocked with the Wall of Nets, which was enchanted with Treefolk Umbra.
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Re: Bug Reports (snapshot builds)

Postby squee1968 » 24 Jul 2020, 13:25

copied the original script into the cards folder, created the conditions again, and made a screenshot.

Image
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 24 Jul 2020, 13:49

Thanks for the further info on Wall of Nets. Hanmac is going to look into it. I'll share this with him.
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Re: Bug Reports (snapshot builds)

Postby MaxMtg » 13 Aug 2020, 11:40

Whenever I try to play Jumpstard sealed Forge "crashes"
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Re: Bug Reports (snapshot builds)

Postby friarsol » 14 Aug 2020, 01:59

MaxMtg wrote:Whenever I try to play Jumpstard sealed Forge "crashes"
Whats the log?
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Re: Bug Reports (snapshot builds)

Postby MaxMtg » 14 Aug 2020, 13:54

friarsol wrote:
MaxMtg wrote:Whenever I try to play Jumpstard sealed Forge "crashes"
Whats the log?
java.lang.NullPointerException
at forge.item.generation.BoosterGenerator.getBoosterPack(BoosterGenerator.java:78)
at forge.item.generation.UnOpenedProduct.get(UnOpenedProduct.java:62)
at forge.model.UnOpenedMeta.open(UnOpenedMeta.java:100)
at forge.limited.SealedCardPoolGenerator.getCardPool(SealedCardPoolGenerator.java:513)
at forge.limited.SealedCardPoolGenerator.generateSealedDeck(SealedCardPoolGenerator.java:80)
at forge.screens.home.sanctioned.CSubmenuSealed.setupSealed(CSubmenuSealed.java:182)
at forge.screens.home.sanctioned.CSubmenuSealed.access$100(CSubmenuSealed.java:41)
at forge.screens.home.sanctioned.CSubmenuSealed$3.run(CSubmenuSealed.java:76)
at forge.toolbox.FLabel._doMouseAction(FLabel.java:305)
at forge.toolbox.FLabel.access$1300(FLabel.java:46)
at forge.toolbox.FLabel$6.onLeftClick(FLabel.java:343)
at forge.toolbox.FMouseAdapter.mouseReleased(FMouseAdapter.java:246)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)

Postby MaxMtg » 25 Aug 2020, 12:10

Latest Snapshot broke Forge for me, tried to redownload it, deleted Forge's appdata and nothing worked, Forge stuck on "loading cards from archieve 96%"
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Re: Bug Reports (snapshot builds)

Postby timmermac » 25 Aug 2020, 14:47

There's a blank cardscript file that's causing that. Next snapshot more than likely will have that corrected.
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Re: Bug Reports (snapshot builds)

Postby epsilon82 » 10 Sep 2020, 22:43

Are the snapshot builds no longer being posted, or moved to a different location? The last one I see posted is from August 28.
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Re: Bug Reports (snapshot builds)

Postby timmermac » 11 Sep 2020, 00:14

The release bot that handles desktop snapshots is currently nonoperational. Android snapshots are still available, as those are done manually.
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