Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by friarsol » 06 Nov 2018, 02:57
Please be more specific. What did you do? What do you expect to happen? Just saying "XYZ didn't work" doesn't mean anything because we don't know what you think should happen. Screenshots are also very helpfulDevilman06 wrote:reconnaissance does not work during combat as it should. forge-1.6.18-SNAPSHOT-r165-1311415abf.tar
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Re: Bug Reports (snapshot builds)
by Devilman06 » 06 Nov 2018, 06:46
Terribly Sorry, Was a bit tired when I sent that. Anyway, reconnaissance actually does work. I retested it and found that it was an Operator Error... doesn't happen all that often...friarsol wrote:Please be more specific. What did you do? What do you expect to happen? Just saying "XYZ didn't work" doesn't mean anything because we don't know what you think should happen. Screenshots are also very helpfulDevilman06 wrote:reconnaissance does not work during combat as it should. forge-1.6.18-SNAPSHOT-r165-1311415abf.tar
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Re: Bug Reports (snapshot builds)
by MaxMtg » 07 Nov 2018, 12:25
Devs forgot to add the Guild Kit 1 and the Masterpieces of GRN
https://scryfall.com/sets/gk1
https://scryfall.com/sets/med
https://scryfall.com/sets/gk1
https://scryfall.com/sets/med
Re: Bug Reports (snapshot builds)
by stormcat » 08 Nov 2018, 10:05
:r188-bf2ccd74ea
It may not be a bug, but AI does not remove slumber counter on Arixmethes, Slumbering Isle.
It may not be a bug, but AI does not remove slumber counter on Arixmethes, Slumbering Isle.
Re: Bug Reports (snapshot builds)
by Eehoe » 10 Nov 2018, 17:47
Do cards from the Cards Contribution thread get added to the new versions?
Asking as I manually add my updated Godsend to the Cardsfolder.zip with each new Android release.
Otherwise best MTG app on mobile!
Asking as I manually add my updated Godsend to the Cardsfolder.zip with each new Android release.
Otherwise best MTG app on mobile!
Re: Bug Reports (snapshot builds)
by Kiryu666 » 11 Nov 2018, 18:35
java.lang.NullPointerException
at forge.quest.QuestController.getDeckConstructionRules(QuestController.java:617)
at forge.quest.QuestController.resetDuelsManager(QuestController.java:440)
at forge.quest.QuestController.load(QuestController.java:242)
at forge.screens.home.quest.CSubmenuQuestData.update(CSubmenuQuestData.java:213)
at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
at forge.screens.home.LblMenuItem$1.mousePressed(LblMenuItem.java:45)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
When clicking to start a new Quest the game crash and close !!! Fix This Please T.T
at forge.quest.QuestController.getDeckConstructionRules(QuestController.java:617)
at forge.quest.QuestController.resetDuelsManager(QuestController.java:440)
at forge.quest.QuestController.load(QuestController.java:242)
at forge.screens.home.quest.CSubmenuQuestData.update(CSubmenuQuestData.java:213)
at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
at forge.screens.home.LblMenuItem$1.mousePressed(LblMenuItem.java:45)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
When clicking to start a new Quest the game crash and close !!! Fix This Please T.T
Re: Bug Reports (snapshot builds)
by Bog Wraith » 11 Nov 2018, 21:49
Snapshot: Forge_1.6.19-r45-c2e958360d
When AI played Experimental Frenzy, the top card of his deck can be looked at by me, which if I'm correct, should not happen and only be viewable by my opponent.
When AI played Experimental Frenzy, the top card of his deck can be looked at by me, which if I'm correct, should not happen and only be viewable by my opponent.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Bug Reports (snapshot builds)
by verdealex79 » 24 Nov 2018, 12:55
I have lot of decks inside the folders "constructed" and "commander". Currently I have 17420 decks in "constructed", and 9903 decks in "commander".
Often, when Forge opens, I see some of these deck files get "moved" (by Forge) outside the "constructed" folder, directly in the "decks" folder. And when they are there, they are not visible inside Forge. Every time, I go there, and cut/paste them again inside "constructed" folder, until next time it happens.
This does not happen everytime, and does not happen ALWAYS with same decks.... but OFTEN some of these decks seem to be recurrent.
Often, when Forge opens, I see some of these deck files get "moved" (by Forge) outside the "constructed" folder, directly in the "decks" folder. And when they are there, they are not visible inside Forge. Every time, I go there, and cut/paste them again inside "constructed" folder, until next time it happens.
This does not happen everytime, and does not happen ALWAYS with same decks.... but OFTEN some of these decks seem to be recurrent.
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Re: Bug Reports (snapshot builds)
by Xitax » 24 Nov 2018, 15:53
It happens whenever Forge changes the file name. It doesn't like certain characters such as the apostrophe.
Commander decks don't seem to care. I wonder if this is still necessary.
Commander decks don't seem to care. I wonder if this is still necessary.
Re: Bug Reports (snapshot builds)
by Kiryu666 » 27 Nov 2018, 03:54
Snap Version: forge-1.6.19-SNAPSHOT-r169-b9566bd271
Bug/Problem:When several creatures are placed at the same time or when the many cards in the field or have already had a reasonable time in the match the phrase "waiting the opponent" appears to prevent the game from proceeding, please fix this, this is really annoying
Bug/Problem:When several creatures are placed at the same time or when the many cards in the field or have already had a reasonable time in the match the phrase "waiting the opponent" appears to prevent the game from proceeding, please fix this, this is really annoying
Re: Bug Reports (snapshot builds)
by timmermac » 27 Nov 2018, 20:14
This sounds like the memory leak issue. Allocate more RAM to Java heap and that will help.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Bug Reports (snapshot builds)
by Kiryu666 » 29 Nov 2018, 06:03
how do I do that? Would you help me ?timmermac wrote:This sounds like the memory leak issue. Allocate more RAM to Java heap and that will help.
Re: Bug Reports (snapshot builds)
by stormcat » 30 Nov 2018, 02:51
:forge-1.6.19-SNAPSHOT-r206-f84c6d00ba
From recent versions, the triggered ability when deal combat damage is given may not be triggered.
I can't give detailed report because I don't know the occurrence condition.
I confirmed it with Hapatra, Vizier of Poisons.
From recent versions, the triggered ability when deal combat damage is given may not be triggered.
I can't give detailed report because I don't know the occurrence condition.
I confirmed it with Hapatra, Vizier of Poisons.
Re: Bug Reports (snapshot builds)
by stormcat » 01 Dec 2018, 03:20
I took an example.stormcat wrote::forge-1.6.19-SNAPSHOT-r206-f84c6d00ba
From recent versions, the triggered ability when deal combat damage is given may not be triggered.
I can't give detailed report because I don't know the occurrence condition.
I confirmed it with Hapatra, Vizier of Poisons.
Please refer to the log in attachment.
(This is commander game.Hapatra is my commander.)
Re: Bug Reports (snapshot builds)
by MaxMtg » 03 Dec 2018, 10:09
Game night is missing, it features 5 unique cards and the rest are just reprints
https://scryfall.com/sets/gnt
https://scryfall.com/sets/gnt
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