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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby anicolau » 29 Mar 2020, 03:48

i didn't know, thanks for the answer
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 30 Mar 2020, 15:25

Frenetic Sliver - we fixed F.S. at the end of February. Have you updated your card scripts since then? Here's a link to the thread:

https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=29364&p=241788&hilit=frenetic+sliver#p241788

Priest of Forgotten Gods - opponent targeting (and everything else) seems to be working fine for me. Last time this script was updated was 7/12/19. Did the opponent you wanted to target have hexproof?

Narcomoeba - Good catch! copy over the SVar:TrigChange line with this line in your narcomoeba.txt file:

Code: Select all
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard
We'll also get this updated in the repo
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Re: Bug Reports (snapshot builds)

Postby fiend123 » 10 Apr 2020, 16:25

Command Tower appears in Throne of Eldraine drafts.

AI keeps spamming Wandering Fumarole ability for no reason.

1.6.34-Snapshot R130
Attachments
Wandering fumerole.PNG
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Re: Bug Reports (snapshot builds)

Postby Flexy » 14 Apr 2020, 13:04

I am having the same trouble. Is there something we can do on our end to try to fix it?

Cellidor wrote:Version: forge-gui-desktop-1.6.30

Bug: Defeating any AI in a 3+ player match on their turn via damaging effects will lock up the game indefinitely. This makes playing certain decks impossible (Such as Nekusar). The AI will receive lethal damage, proceed with their turn until the "declare blockers" step, and will then say "Waiting for opponent..." and never proceed from that point.
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Re: Bug Reports (snapshot builds)

Postby goblinwelder » 16 Apr 2020, 06:33

Hello,

I would like to report a bug that involves Reality Acid. Whenever Reality Acid leaves the battlefield, the permanent it's enchanting does not get sacrificed.

Thanks in advance.
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 16 Apr 2020, 11:39

Welcome, and thanks for the bug report. I just tested Reality Acid in Forge and the enchanted permanent was sacrificed. If you continue to encounter the bug, feel free to re-post with more details or hop over to the Discord.
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Re: Bug Reports (snapshot builds)

Postby MIC132 » 17 Apr 2020, 21:20

So a creature that had "prevent all damage this would deal" from Gideon of the Trials's +1 ability just killed my Heart of Kiran through combat damage.
Relevant parts in screenshot, plus another screen of whole board. I might be missing something, but I don't see any effects that stop prevention, or anything like that.
Attachments
2020-04-17 23_19_47-Greenshot.png
2020-04-17 23_15_13-Forge_ 1.6.34-SNAPSHOT.png
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Re: Bug Reports (snapshot builds)

Postby squee1968 » 18 Apr 2020, 22:57

I have a very recent snapshot. Winota, Joiner of Forces needs an "Optional$ True" parameter. Also may need Reveal$ False because Vivien's Arkbow has it. Another thing is, if you have multiple triggers, but decline to put a creature into play (the first trigger?), any triggers after that are cleared.
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Re: Bug Reports (snapshot builds)

Postby squee1968 » 22 Apr 2020, 20:34

Vesuva can't copy a Thespian’s Stage. Or to be more precise, Thespian’s Stage can't be the only land on the battlefield when Vesuva tries to enter. And there are other times I've tried to copy it, and Vesuva can target copies of the stage, but not more recently played stages.
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Re: Bug Reports (snapshot builds)

Postby Tayqual » 24 Apr 2020, 21:34

forge-1.6.34-SNAPSHOT-r294-ef208f3442
IKO implementations: Frondland Felidar

Instead of "Creatures you control with vigilance have 1, tap: Tap target creature.", as shown on the card picture, the Card detail shows that, and an additional line: 1: tap target creature. No tapping needed, you can use all your mana to tap as many creatures.


:Quartzwood Crasher: The text says that only creatures with trample doing damage will be counted -- it looks like it is counting any creatures. I attacked with the 6/6 trampling Crasher, and a flying 2/2, and got not a 6/6 token, but an 8/8 token.
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Re: Isochron Scepter looses its imprint upon restarting puzz

Postby PikWik » 25 Apr 2020, 19:52

Skithiryx wrote:To reproduce:
  1. Start the game and go to: Puzzle Mode -> Solve
  2. Select and start: Inquest Gamer - Dead Man's Hand #1
  3. Check: Isochron Scepter imprints Accumulated Knowledge (23)
  4. Restart puzzle by closing the tab / conceding and choosing "Start New Match"
  5. Check: Isochron Scepter no longer imprints anything
I'm encountering this bug as well with the latest release. except, Accumulated Knowledge never imprints, which makes the puzzle impossible to win :(
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Re: Bug Reports (snapshot builds)

Postby twosat » 27 Apr 2020, 14:47

forge-1.6.34-SNAPSHOT-r322-15f147ac9c

Nahiri, the Harbringer's first ability says "You may dicard a card. ...", but i can't choose not to discard.

Frontier Warmonger: Ability triggers every time a creature attacks, even if the warmonger is in the library or in the graveyard. Maybe even in hand, i don't tested this.
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 27 Apr 2020, 16:35

Thanks for the reports!

Nahiri, the Harbinger - Just click OK when Forge prompts you to choose a card to discard. The UI could definitely be improved here.

Frontier Warmonger - fix is in the pipe

I let our puzzle guru know about the issues with Dead Man's Hand #1

Frondland Felidar - fix is in the pipe

Quartzwood Crasher - good catch... this fix actually doesn't seem currently supported in Forge, so it may take a bit more doing

I'm checking into the issues with Vesuva and Winota.
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 27 Apr 2020, 16:52

OK, Optional$ was already added to Winota but Reveal$ False is in the pipe now.

Not able to replicate the Winota stack issue or the Vesuva issue, but that doesn't mean it isn't happening. It may be easier to post more detailed reports to the Git https://git.cardforge.org/core-developers/forge/issues
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Re: Isochron Scepter looses its imprint upon restarting puzz

Postby Lasemoco » 29 Apr 2020, 15:59

PikWik wrote:
Skithiryx wrote:To reproduce:
  1. Start the game and go to: Puzzle Mode -> Solve
  2. Select and start: Inquest Gamer - Dead Man's Hand #1
  3. Check: Isochron Scepter imprints Accumulated Knowledge (23)
  4. Restart puzzle by closing the tab / conceding and choosing "Start New Match"
  5. Check: Isochron Scepter no longer imprints anything
I'm encountering this bug as well with the latest release. except, Accumulated Knowledge never imprints, which makes the puzzle impossible to win :(
Yes, I'm having the same problem here. Accumulated Knowledge isn't imprinted and so puzzle is impossible to solve.
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