Re: Bug Reports (snapshot builds)
Nevermind, Sloth got it.
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Looking at the card script obviously not.swordshine wrote:Are cards like Annihilating Fire not compatible with damage prevention effects?
Fixed with r19909.myk wrote:Description: exception while fighting Hobbes in the main quest world. Hobbes had just activated the Bazaar of Baghdad and brought a Narcomoeba in from the graveyard. Screenshot and game log attached.
The AI should only use SacType costs when there are preffered outlets and never otherwise. I don't know where that last part of the code came from.Max mtg wrote:Could not understand how that method should work. =(
Fixed! Thanks mark.mark wrote:Description: Kor Outfitter causes an exception when I try to use his ability
What do you mean? Undead Alchemist's ability is a replacement effect and it's a Zombie itself, of course it won't assign any damage to the player.storms wrote: Undead Alchemist isent doing damage when he generates zombies
Fixed! Thanks swordshine.swordshine wrote:I tried to script Duplicity and used Moonring Mirror as a template. I got a crash.
Description: When I returned exiled face-down cards with Moonring Mirror back to my hand, the game crashed. It seems the faced-down cards do not reset correctly.
Fixed, thanks.jeffwadsworth wrote:.Vedalken Engineer should read, "Add two mana of any one color to your mana pool.". Currently, it adds 2 colorless mana.
Fixed! Thanks, Magic Pancake.Magic Pancake wrote:I'm having a problem using Xantid Swarm. After I attack with it, my opponent is still able to cast counterspells. I do not notice a triggered effect when I'm attacking, perhaps it is not triggering?