Problem: general slowness during a match.
(This might not be very new since I hadn't checked out the latest svn for a while until today - but it's fairly new anyway, at least it wasn't in the 1.3.8 beta.)
The problem seems to be somehow related to the auto-updating/scrolling log pane.
This is how it happens (to me):
In the middle of a phase, typically the combat phases (especially when there's something on the stack), the Log pane empties itself. Then, after a
loooooooooooooooooooooooong pause, it starts filling itself again. Then it empties itself again and repeats the whole slow process again. And
again. And
again. Wait, wait, wait. What's up?
How bad is it? Well, the log phenomenon is currently going on in my game. It started updating when I started writing this message. It isn't done yet.
Even worse, I hit Space reflexively to skip through phases when it looks like a phase is finished, and then press Space again if the phase didn't change - resulting in several excess Space presses in the buffer that resolve when the log-updating is finished, causing me to skip my next main phase, and so on.
I'm afraid this makes the game totally unplayable on at least this particular computer (2 years old WXP laptop, 3GB RAM), and the other computers I have are even older.
Addendum: Well, I've written the complete message now.
And that single combat still isn't over!Epilogue: After 30 minutes of a single game in a single match, I gave up. I killed the process in Eclipse. Going back to the last 'working' version of Forge.
