I experience serious slowdowns when AI has enchanted my creature with something.
Eg:
Mogg Sentry is enchanted with
Creature Bond. - this leads to constant 10-12% CPU load (given that core i7-2600 has 8 cores, that's one core fully loaded)
After I killed my creature, the CPU load normalizes back. Don't know why, not sure if related to threads
@Corwin, this list size cannot be a problem. When you add a card via dev mode, the list gets filled with all 12k+ cards we have and still works.
UPD: Could not reproduce the problem (by playing my fetchland)
- Code: Select all
java version "1.7.0_17"
Java(TM) SE Runtime Environment (build 1.7.0_17-b02)
Ok, I'll wrap the GuiChoose into EDT then and see if that works for you.