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Re: Bug Reports (snapshot builds)

PostPosted: 06 Mar 2012, 01:04
by jeffwadsworth
friarsol wrote:
Milod wrote:my slagstorm dident destroy ai creature with sword of war and peace on it it had 4/3 total
So a card that deals damage didn't deal damage to a creature with protection from red? I fail to see the problem here.
702.14e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.

.Sword of War and Peace.

Equipped creature gets +2/+2 and has protection from red and from white.


Booyah!

Re: Bug Reports (snapshot builds)

PostPosted: 06 Mar 2012, 01:07
by friarsol
jeffwadsworth wrote:702.14e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Are you trying to steal my job? ;p

Re: Bug Reports (snapshot builds)

PostPosted: 06 Mar 2012, 13:50
by Chris H.
Doublestrike wrote:
Doublestrike wrote:Testing request for skin switching...working?
Cheers, I'm glad - that could have been a lot harder lol.
`
I'm using Mac OS X with rev 14590 and I still have the same problem. I select a different skin and forge terminates.

But forge does not relaunch with the new skin choice on my computer. :( I have to relaunch forge by hand.

Re: Bug Reports (snapshot builds)

PostPosted: 06 Mar 2012, 14:18
by Milod
ai blocked my trample creature 5/5 with his 1/1 creature after ai took trample damage from my creature it activated rebuke ... bad choice or wat? :?

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 00:16
by Doublestrike
Chris H. wrote:But forge does not relaunch with the new skin choice on my computer. :( I have to relaunch forge by hand.
Interesting, would someone mind clarifying a few booleans to help target the problem:

1) Forge does relaunch, but with the same skin

2) Forge does not relaunch at all

2) New skin choice is saved in forge.preferences (UI_SKIN) independent of relaunch

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 02:16
by Chris H.
Doublestrike wrote:
Chris H. wrote:But forge does not relaunch with the new skin choice on my computer. :( I have to relaunch forge by hand.
Interesting, would someone mind clarifying a few booleans to help target the problem:

1) Forge does relaunch, but with the same skin

2) Forge does not relaunch at all

2) New skin choice is saved in forge.preferences (UI_SKIN) independent of relaunch
`
I am using Mac OS X Lion and Snow Leopard. Java 6.

1) False, forge does not relaunch when a new skin is chosen.

2) True, forge does not relaunch when a new skin is chosen.

3) True, new skin choice is saved in forge.preferences (UI_SKIN) and forge terminates but does not relaunch.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 04:20
by Doublestrike
@Chris (or @slapshot, or OSX person) - fixed the file separator on the restart util, how is it now?

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 07:20
by Agetian
A bug report related to a feature which was discussed previously on the forums: as of SVN r14610, I'm still getting bonus boosters for losing a match on difficulty levels above easy (definitely tested on medium and hard).

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 11:16
by Sloth
Doublestrike wrote:@Chris (or @slapshot, or OSX person) - fixed the file separator on the restart util, how is it now?
I tried r14621 on Windows 7 today and i get the same result as Chris (no relaunch, but settings saved). On Windows XP everything worked fine (tested yesterday).

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 11:23
by Chris H.
Doublestrike wrote:@Chris (or @slapshot, or OSX person) - fixed the file separator on the restart util, how is it now?
`
I updated to rev 14621 and I still have the same problem.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Mar 2012, 14:34
by Chris H.
Chris H. wrote:
Doublestrike wrote:@Chris (or @slapshot, or OSX person) - fixed the file separator on the restart util, how is it now?
`
I updated to rev 14621 and I still have the same problem.
`
I would like to add more information. :-k

I typically launch Forge from within Eclipse or I launch the Windows/Unix daily snapshot build via a shell script. I just tried the Mac OS version of forge based upon today's snapshot build and noticed an inconsistency.

The Mac version of Forge does not modify the "UI_SKIN=" setting and does not perform an exit nor a re-launch.

I set the dev mode to on and played a game and dev mode was active and the pref file now states "DEV_MODE_ENABLED=true".

Re: Bug Reports (snapshot builds)

PostPosted: 08 Mar 2012, 00:08
by Doublestrike
Thanks Chris, that's quite helpful - it looks like the restart script just won't work. I'll find another way to do it, hopefully.

Problem is everything is a singleton (very efficient except in this case) so I can't re-instantiate to reset everything easily. But maybe there's something I'm overlooking, or a different road to take.

For now, I'll just add a blurb that says "Please restart Forge to update skin" or something.

Re: Bug Reports (snapshot builds)

PostPosted: 08 Mar 2012, 17:43
by Iran
Ai can play Stitch in Time from it´s graveyard (During the game, Ai doesn't have any ways in battlefield to do this).

I use forge r.14624

Re: Bug Reports (snapshot builds)

PostPosted: 08 Mar 2012, 17:47
by Agetian
SVN r14646: the AI activates the ability of Mindshrieker during the player's turn when the Mindshrieker is already tapped instead of activating it before the attack or before blocking with it. Of course, the AI's action still has a detrimental effect on the player (since the player puts a card from his library into his graveyard), but AI could have been a lot deadlier with this card if it activated it when the Mindshrieker was untapped and before attacking / blocking.

Re: Bug Reports (snapshot builds)

PostPosted: 08 Mar 2012, 21:43
by Sloth
Iran wrote:Ai can play Stitch in Time from it´s graveyard (During the game, Ai doesn't have any ways in battlefield to do this).

I use forge r.14624
Fixed! Thanks Iran.