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Re: Bug Reports (snapshot builds)

PostPosted: 28 Apr 2013, 10:43
by Sloth
tengumai wrote:Increasing Confusion

In version 1.3.12-r20962:

This card does not give the player the opportunity to spend X mana, either from direct play or from flashback play. Accordingly, it always forces the opponent to mill 0 cards.

Game state file | Open
Code: Select all
[AICardsInPlay=Plains
AICardsInHand=Forest
HumanCardsInPlay=Island;Island;Island;Island;Island
HumanCardsInHand=Increasing Confusion; Increasing Confusion; Increasing Confusion; Increasing Confusion
breathstealer wrote:Description: [Just beat the computer with a 34/34 germ from 2 bonehoards and a batterskull, took it from 9 to -25 and I had 117 life. Also had 14 cards in my hand due to a Venser's Journal]

NullPointerException | Open
Code: Select all
Forge Version:    1.3.13-SNAPSHOT-r20997
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_03 Oracle Corporation

java.lang.NullPointerException
   at forge.card.cardfactory.CardFactoryUtil.xCount(CardFactoryUtil.java:1856)
   at forge.card.ability.AbilityUtils.xCount(AbilityUtils.java:1230)
   at forge.card.ability.AbilityUtils.calculateAmount(AbilityUtils.java:350)
   at forge.card.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:119)
   at forge.card.staticability.StaticAbility.applyAbility(StaticAbility.java:244)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:887)
   at forge.card.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:184)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:201)
   at forge.game.GameAction.checkStateEffects(GameAction.java:1079)
   at forge.game.phase.PhaseHandler.handleBeginPhase(PhaseHandler.java:349)
   at forge.gui.InputProxy$1.run(InputProxy.java:66)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Your versions are outdated. Please update

Jak wrote:Description: I cannot download any card pictures anymore. If I click on "Download LQ Set Pictures" it starts scanning, tells me "150 items found". If I click then on start, it starts and finishes after downloading the pictures, but they are still missing. And if I try it again it says again that 150 items are found. Seems like the pictures get downloaded to the wrong directory or not at all. :(

General bug report | Open
Code: Select all
Forge Version:    1.3.14-SNAPSHOT-r21226
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_09 Oracle Corporation
DGM card pictures are not uploaded yet.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Apr 2013, 14:37
by BaloErets
Description: Attempted to purchase a RTR FatPack in the Spell Shop

IllegalStateException | Open
Code: Select all
Forge Version:    1.3.14-SNAPSHOT-r21226
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.IllegalStateException: Print sheet does not have enough unique cards
   at forge.item.PrintSheet.fetchRoulette(PrintSheet.java:67)
   at forge.item.PrintSheet.fetchRoulette(PrintSheet.java:69)
   at forge.item.PrintSheet.random(PrintSheet.java:92)
   at forge.card.BoosterGenerator.getBoosterPack(BoosterGenerator.java:67)
   at forge.item.FatPack.generate(FatPack.java:63)
   at forge.item.OpenablePack.getCards(OpenablePack.java:64)
   at forge.quest.QuestUtilCards.buyPack(QuestUtilCards.java:279)
   at forge.gui.deckeditor.controllers.CEditorQuestCardShop.addCard(CEditorQuestCardShop.java:340)
   at forge.gui.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:143)
   at forge.gui.deckeditor.CDeckEditorUI.moveSelectedCards(CDeckEditorUI.java:130)
   at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:139)
   at forge.gui.deckeditor.CDeckEditorUI$8.mouseClicked(CDeckEditorUI.java:341)
   at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 28 Apr 2013, 19:36
by jjayers99
Description: Opponent cast Dispense Justice (had metalcraft threshold) when I was attacking with Darksteel Gargoyle alone.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.3.13-SNAPSHOT-r20997
Operating System: Windows 7 6.1 x86
Java Version:     1.6.0_27 Sun Microsystems Inc.

java.lang.IllegalArgumentException: Min must not be greater than Max
   at forge.control.input.InputSelectManyBase.<init>(InputSelectManyBase.java:30)
   at forge.control.input.InputSelectCards.<init>(InputSelectCards.java:10)
   at forge.control.input.InputSelectCardsFromList.<init>(InputSelectCardsFromList.java:13)
   at forge.game.player.PlayerControllerHuman.choosePermanentsToSacrifice(PlayerControllerHuman.java:250)
   at forge.card.ability.effects.SacrificeEffect.resolve(SacrificeEffect.java:64)
   at forge.card.ability.SpellApiBased.resolve(SpellApiBased.java:53)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1070)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1049)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:615)
   at forge.game.phase.PhaseHandler$1.run(PhaseHandler.java:741)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:749)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:77)
   at forge.control.input.InputBase$1.run(InputBase.java:78)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 28 Apr 2013, 20:34
by Gargroyal
I'm not sure where to put this, but are the DGM cards in the newest snapshot supposed to have no image? The content downloader shows 150 images need to be downloaded, but none of the DGM cards have their own image after the download and the downloader shows that I still have 150 images to download.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Apr 2013, 21:01
by friarsol
Gargroyal wrote:I'm not sure where to put this, but are the DGM cards in the newest snapshot supposed to have no image? The content downloader shows 150 images need to be downloaded, but none of the DGM cards have their own image after the download and the downloader shows that I still have 150 images to download.
We get the images from the CCG HQ team. It usually takes some time for them to get them ready. So please don't post asking for them here, or over there since they do a great job and are already working hard on scanning all of them and the rest of the process.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 03:01
by jjayers99
Description: Bought a "fat pack" of Dark Ascension from the card store.

IllegalStateException | Open
Code: Select all
Forge Version:    1.3.13-r21215
Operating System: Windows 7 6.1 x86
Java Version:     1.6.0_27 Sun Microsystems Inc.

java.lang.IllegalStateException: Print sheet does not have enough unique cards
   at forge.item.PrintSheet.fetchRoulette(PrintSheet.java:67)
   at forge.item.PrintSheet.fetchRoulette(PrintSheet.java:69)
   at forge.item.PrintSheet.random(PrintSheet.java:92)
   at forge.card.BoosterGenerator.getBoosterPack(BoosterGenerator.java:67)
   at forge.item.FatPack.generate(FatPack.java:63)
   at forge.item.OpenablePack.getCards(OpenablePack.java:64)
   at forge.quest.QuestUtilCards.buyPack(QuestUtilCards.java:279)
   at forge.gui.deckeditor.controllers.CEditorQuestCardShop.addCard(CEditorQuestCardShop.java:340)
   at forge.gui.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:143)
   at forge.gui.deckeditor.CDeckEditorUI.moveSelectedCards(CDeckEditorUI.java:130)
   at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:139)
   at forge.gui.deckeditor.CDeckEditorUI$6.moveCard(CDeckEditorUI.java:328)
   at forge.gui.deckeditor.CDeckEditorUI$_ContextMenuBuilder$4.run(CDeckEditorUI.java:251)
   at forge.gui.GuiUtils$1.actionPerformed(GuiUtils.java:128)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 03:52
by tengumai
Increasing Confusion

In version 1.3.13-r21215:

This card does not give the player the opportunity to spend X mana, either from direct play or from flashback play. Accordingly, it always forces the opponent to mill 0 cards.

Game state file | Open
Code: Select all
[AICardsInPlay=Plains
AICardsInHand=Forest
HumanCardsInPlay=Island;Island;Island;Island;Island
HumanCardsInHand=Increasing Confusion; Increasing Confusion; Increasing Confusion; Increasing Confusion

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 06:07
by Sloth
tengumai wrote:Increasing Confusion

In version 1.3.13-r21215:

This card does not give the player the opportunity to spend X mana, either from direct play or from flashback play. Accordingly, it always forces the opponent to mill 0 cards.

Game state file | Open
Code: Select all
[AICardsInPlay=Plains
AICardsInHand=Forest
HumanCardsInPlay=Island;Island;Island;Island;Island
HumanCardsInHand=Increasing Confusion; Increasing Confusion; Increasing Confusion; Increasing Confusion
Fixed! Thanks tengumai.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 10:58
by Max mtg
Who bought fatpack and got excception should use builds newer than 21234

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 18:23
by mark
There is an errata for Vampire Nocturnus which states that the first card of the deck may be played if it is a land and if a land could be played: http://gatherer.wizards.com/Pages/Card/ ... eid=275151
In forge the card only shows which card is on top.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 18:30
by friarsol
mark wrote:There is an errata for Vampire Nocturnus which states that the first card of the deck may be played if it is a land and if a land could be played: http://gatherer.wizards.com/Pages/Card/ ... eid=275151
In forge the card only shows which card is on top.
Where did you see this errata? It's not in Oracle, so whoever told you that made it up.

"Card Text:
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying."

It says nothing about actually being able to play the land.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 18:33
by Hellfish
It's on gatherer, it was added only two weeks ago. That's news to me, and there's likely other cards affected.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 19:00
by friarsol
Hellfish wrote:It's on gatherer, it was added only two weeks ago. That's news to me, and there's likely other cards affected.
I'm betting this is a mistake. That ruling belongs on a different card, probably Future Sight.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 21:35
by Almeida

Re: Bug Reports (snapshot builds)

PostPosted: 29 Apr 2013, 23:56
by ahkren
Played Serene Remembrance and got this crash.
| Open
Code: Select all
Description: Played Serene Remembrance

[spoiler=IllegalArgumentException][code]
Forge Version:    1.3.14-SNAPSHOT-r21250
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_11 Oracle Corporation

java.lang.IllegalArgumentException: AbilityFactory_ChangeZone: Invalid Destination argument for card Serene Remembrance
   at forge.card.ability.effects.ChangeZoneEffect.removeFromStack(ChangeZoneEffect.java:927)
   at forge.card.ability.effects.ChangeZoneEffect.changeKnownOriginResolve(ChangeZoneEffect.java:409)
   at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:357)
   at forge.card.ability.SpellApiBased.resolve(SpellApiBased.java:55)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1080)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1059)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:614)
   at forge.game.phase.PhaseHandler$1.run(PhaseHandler.java:743)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:751)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:77)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:828)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)