when you cast it only let you discard 1 card, this card used to work well.
- General bug report | Open
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If you need to sacrifice more permanents than you control, that minimum amount to sacrifice becomes the number you control.BaloErets wrote:Description: AI Declared attackers with Ulamog, the Infinite Gyre and Woodfall Primus
Wow, The Abyss is completely incorrect. It never seems to actually target, since we don't have a "Target of that player's choice" right now. Stupid hardcoded cards.
Forge Version: SVN
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_10 Oracle Corporation
java.lang.ClassCastException: forge.gui.ListChooser$2 cannot be cast to forge.Card
at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolveHuman(ChangeZoneEffect.java:759)
at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:601)
at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:355)
at forge.card.ability.SpellApiBased.resolve(SpellApiBased.java:55)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1060)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1039)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:618)
at forge.game.phase.PhaseHandler$1.run(PhaseHandler.java:743)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:751)
at forge.game.player.PlayerController.passPriority(PlayerController.java:82)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:831)
at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
at forge.FThreads$1.run(FThreads.java:113)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Thank you for reporting, this is fixed in r21378!slowe wrote:r21375 - Searching libraries is broken. Could be related to the Aven Mindcensor changes.
When I search while resolving a fetchland activation (or anything else with restrictions on what can be found), I'm presented with an accurate list of valid selections, but the OK button is greyed out and when I press cancel, I get the exception below. For Demonic Tutor and friends, the OK button is normal, but pressing it or cancel lead to the same exception.
Thanks for fixing, but it seems there were two separate problems. The OK button is still greyed out when there are search restrictions. Essentially, I'm always forced to "fail to find".Max mtg wrote:Thank you for reporting, this is fixed in r21378!slowe wrote:r21375 - Searching libraries is broken. Could be related to the Aven Mindcensor changes.
When I search while resolving a fetchland activation (or anything else with restrictions on what can be found), I'm presented with an accurate list of valid selections, but the OK button is greyed out and when I press cancel, I get the exception below. For Demonic Tutor and friends, the OK button is normal, but pressing it or cancel lead to the same exception.
Yes, the previous one only removed the exception. =( I saw that types would be cast wrongly and made some edits.slowe wrote:when there are search restrictions. Essentially, I'm always forced to "fail to find".
You're certainly on top of things. That seems to have fixed it.Max mtg wrote:Will r21386 fix the problems? I've just played Arid Mesa with Aven Mindcensor on opponent's side = worked fine.