Sorry for the double-post, but this is a completely distinct issue.
I just realized that the card-detail text is generated from the scripted abilities on cards, and is not using the
Oracle text field in the card's file. This means that certain cards display "Unblockable" and "Indestructible" as keyworded abilities (they are not keywords,) rather than the proper "
X is unblockable" or "
X is indestructible", while others do not. On a minor aesthetic note, older-set or coreset creatures with landwalk appear under a search for "unblockable" in the deck editor, which does not appear anywhere in their details (
Oracle retains reminder text for these cards.)
Is there a reason not to use the
Oracle text in the card detail field? I feel it would be superior to the current system.
[Edit:] Here's as good a place as any to bring up a UI issue, I guess.

There was talk over in the feature requests thread to make the AI's spell casting more obvious. I think the number one reason I don't realize the AI is doing something is because I have my stack and combat tabs sharing a pane, and the UI doesn't return focus to the stack when the AI does anything during combat - I only realize when I attempt to pass to the next step, only to see that the step-tracker hasn't advanced (and I have allowed the AI's action resolve without having responded.) Can it be changed so that focus returns to the stack tab when anything goes on the stack?
On a related note, I've been hunting down a bug where the AI can play spells during its untap step (between turns, no step is highlighted on the track.) I also believe I've seen abilities auto-resolve, I think when the AI puts multiple on the stack during untap, but I haven't been able to repro this (it's too easy to pass priority habitually from CU to UP.) Just figure I'd mention this in case I never find repro steps.