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Re: Bug Reports (snapshot builds)

PostPosted: 26 Oct 2014, 19:46
by Snowstorm
r28063

Flayer of the Hatebound does not activate on himself entering from the graveyard. (Tested using Dread Return)

Re: Bug Reports (snapshot builds)

PostPosted: 27 Oct 2014, 03:02
by friarsol
Snowstorm wrote:r28063

Flayer of the Hatebound does not activate on himself entering from the graveyard. (Tested using Dread Return)
Fixed thanks.

Re: Bug Reports (snapshot builds)

PostPosted: 27 Oct 2014, 21:55
by squee1968
r28045. With Dauthi Ghoul OTB, if I use either Phyrexian Splicer or Dauthi Trapper to give any creature shadow, then use Dauthi Cutthroat to kill the creature, Dauthi Ghoul's ability does not trigger. but if I use Dauthi Cutthroat to destroy a creature who has shadow naturally, Dauthi Ghoul triggers normally.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 00:36
by SirFunchalot
Tried to start a commander game for the first time and as soon as the game began it crashed giving the following error message.

| Open
Description: [describe what you were doing when the crash occurred]

[spoiler=NullPointerException]
Code: Select all
Forge Version:    1.5.28-r27804
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_25 Oracle Corporation

java.lang.NullPointerException: at index 1
   at com.google.common.collect.ObjectArrays.checkElementNotNull(ObjectArrays.java:240)
   at com.google.common.collect.ObjectArrays.checkElementsNotNull(ObjectArrays.java:231)
   at com.google.common.collect.ObjectArrays.checkElementsNotNull(ObjectArrays.java:226)
   at com.google.common.collect.ImmutableList.construct(ImmutableList.java:303)
   at com.google.common.collect.ImmutableList.copyOf(ImmutableList.java:258)
   at forge.view.PlayerView.setCommandCards(PlayerView.java:229)
   at forge.view.LocalGameView.writePlayerToView(LocalGameView.java:387)
   at forge.view.LocalGameView.getPlayerView(LocalGameView.java:371)
   at forge.view.LocalGameView.getPlayerViews(LocalGameView.java:347)
   at forge.view.LocalGameView.getPlayers(LocalGameView.java:248)
   at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:133)
   at forge.control.GuiTimer$1.actionPerformed(GuiTimer.java:16)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$DoPostEvent.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
[/spoiler]

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 00:56
by friarsol
SirFunchalot wrote:Tried to start a commander game for the first time and as soon as the game began it crashed giving the following error message.
Please read the link in my signature, you appear to be on an old version.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 02:29
by rikimbo
I'm on r28103, and it seems to me like every single triggered ability I control is being marked with (Optional) and prompting me whether I want to do it or not. For example, Acidic Slime has an non-optional triggered ability, but it is treated as optional.

I think the opponent is getting the optional triggers too, because I'm pretty sure The Thing was choosing not to deal damage to himself with his Copper Tablets... (he didn't have any of his regular damage prevention stuff out).

Is anyone else able to confirm this?

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 03:07
by friarsol
r28103

AI has a Painters Servant (red) in play, but the Card Detail Panel doesn't suggest that my cards are anything different than their normal color. It used to show up as gold in these scenarios.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 03:09
by friarsol
rikimbo wrote:Is anyone else able to confirm this?
Yea that happens for me too. Sloth had a commit recently trying to improve this, so there must be an issue with the logic there.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 06:28
by kubiac470
version r28080
I am not sure that a bug about the rules. When I have Necrotic Ooze in play and Primeval Titan in graveyard Necrotic don t have the Primeval's abilities.
Thanks.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 07:37
by Snowstorm
r28063

In a game with more than 1 bot, if a different avatar is picked for another bot other than the first bot that bot will have the same avatar as the first bot. (tested in a commander game)

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 08:17
by Sloth
rikimbo wrote:I'm on r28103, and it seems to me like every single triggered ability I control is being marked with (Optional) and prompting me whether I want to do it or not. For example, Acidic Slime has an non-optional triggered ability, but it is treated as optional.

I think the opponent is getting the optional triggers too, because I'm pretty sure The Thing was choosing not to deal damage to himself with his Copper Tablets... (he didn't have any of his regular damage prevention stuff out).

Is anyone else able to confirm this?
This is fixed now. Only triggers with costs are now marked as optional (in addition to the normal triggers with "may").

kubiac470 wrote:version r28080
I am not sure that a bug about the rules. When I have Necrotic Ooze in play and Primeval Titan in graveyard Necrotic don t have the Primeval's abilities.
Thanks.
Primeval Titan has no activated abilities, only triggered and static abilities.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 09:22
by Snowstorm
Description: [Dealt a winning blow with Nekusar, the Mindrazer and then game freezes]
Edit: It seems to only happen when I win an entire match.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.30-SNAPSHOT-r28063 (mixed revisions detected; please update from the root directory)
Operating System: Windows 8.1 6.3 x86
Java Version:     1.7.0_71 Oracle Corporation

java.lang.NullPointerException
   at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
   at forge.game.card.CardView.getText(CardView.java:524)
   at forge.card.CardDetailUtil.composeCardText(CardDetailUtil.java:217)
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:260)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.CMatchUI.setCard(CMatchUI.java:238)
   at forge.screens.match.CMatchUI.setCard(CMatchUI.java:233)
   at forge.screens.match.views.VStack$StackInstanceTextArea$1.mouseEntered(VStack.java:202)
   at java.awt.AWTEventMulticaster.mouseEntered(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseEntered(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.trackMouseEnterExit(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 09:53
by kubiac470
I am not sure again about rules. When I played Harmonic Sliver I can t destroy artifact or enchantment.
Thanks again for your work and your answers....

Re: Bug Reports (snapshot builds)

PostPosted: 28 Oct 2014, 15:30
by Devilman06
Description: [describe what you were doing when the crash occurred]

OutOfMemoryError | Open
Code: Select all
Forge Version:    1.5.30-SNAPSHOT-r28080
Operating System: Windows 8.1 6.3 x86
Java Version:     1.7.0_71 Oracle Corporation

java.lang.OutOfMemoryError: Java heap space
   at java.util.LinkedHashMap.createEntry(Unknown Source)
   at java.util.HashMap.addEntry(Unknown Source)
   at java.util.LinkedHashMap.addEntry(Unknown Source)
   at java.util.HashMap.put(Unknown Source)
   at forge.util.ItemPool.add(ItemPool.java:268)
   at forge.util.ItemPool.createFrom(ItemPool.java:96)
   at forge.screens.deckeditor.controllers.CEditorConstructed.<init>(CEditorConstructed.java:71)
   at forge.screens.deckeditor.CDeckEditorUI.initialize(CDeckEditorUI.java:307)
   at forge.control.FControl.setCurrentScreen(FControl.java:285)
   at forge.control.FControl.setCurrentScreen(FControl.java:249)
   at forge.view.FNavigationBar$NavigationTab$1.mousePressed(FNavigationBar.java:385)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
Shows up at random times when purchasing cards in the spellshop
forge-gui-desktop-1.5.30-SNAPSHOT-jar-with-dependencies is what im using if there is anyway around this or if i'm not doing something i should be could someone help me out...

Re: Bug Reports (snapshot builds)

PostPosted: 29 Oct 2014, 07:02
by Jak
r28107
When using the ability of Hex Parasite it only gets +1/+0 regardless how many mana was spent for X and how many counters got removed this way. Seems like it is the same error that Coalition Relic has, which only gets one mana regardless how many charge counters were on it.