"New" Bug(s): as of r291521.
Possessed Portal only works on the player and the first bot. It also only works on the player, the first AI, and whichever AI's turn it is in 3+ Multiplayer.
Edit: 2. In Commander/EDH
Reflecting Pool does not produce any mana with Commander Tower being the only land on my field.
Edit: 3. After selecting a deck for the 2nd AI and clicking the third AI to pick its deck or vice versa forge sends me back to my deck selection but it seems to only happen once until I finish a game a switch the decks again.
Older Unfixed Previously Reported Bugs: retested as of r291521.
Jace, Architect of Thought does not let me search all player libraries only my own and the first opponent in a 3+ multiplayer.
2. Whenever the AI uses cards like
Blatant Thievery and any Primordial creature such as
Molten Primordial they have a choice to choose more than one card from any player/bot instead of one per player.
3.
Hive Mind suffers the same problem in 3+ multiplayer as some of the bugs I previously posted by only giving the first bot and myself a copy.
4.
Hive Mind suffers another bug when copying
Timetwister which causes the game to crash.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.39-SNAPSHOT-r-1u
Operating System: Windows 8.1 6.3 x86
Java Version: 1.8.0_31 Oracle Corporation
java.lang.IllegalArgumentException: No element named Hand,Graveyard in enum Zone
at forge.game.zone.ZoneType.smartValueOf(ZoneType.java:44)
at forge.ai.ability.ChangeZoneAllAi.doTriggerAINoCost(ChangeZoneAllAi.java:201)
at forge.ai.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:42)
at forge.ai.AiController.canPlayFromEffectAI(AiController.java:1014)
at forge.ai.PlayerControllerAi.playSpellAbilityForFree(PlayerControllerAi.java:298)
at forge.game.ability.effects.CopySpellAbilityEffect.resolve(CopySpellAbilityEffect.java:139)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1234)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1216)
at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:138)
at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:196)
at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:233)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:412)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1234)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1216)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:482)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:96)
at forge.match.HostedMatch$2.run(HostedMatch.java:227)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
4. Saving a deck does not update it until forge is restarted (Only tested for 60 card format decks).
5. The Net deck section doesn't download any decks anymore.