r29353
I still get this crash when i attack with Vraska's Assassin tokens.
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.5.40-SNAPSHOT-r-1u
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_51 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
at java.util.LinkedList$ListItr.next(Unknown Source)
at forge.ai.AiBlockController.sortPotentialAttackers(AiBlockController.java:126)
at forge.ai.AiBlockController.assignBlockersForCombat(AiBlockController.java:676)
at forge.ai.AiController.declareBlockersFor(AiController.java:1122)
at forge.ai.PlayerControllerAi.declareBlockers(PlayerControllerAi.java:389)
at forge.game.phase.PhaseHandler.declareBlockersTurnBasedAction(PhaseHandler.java:568)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:284)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:96)
at forge.match.HostedMatch$2.run(HostedMatch.java:219)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Also, when i check "Always No" on an optional ability, it will skip that whole turn (instantly passing my priority at all times for that turn). This issue is game breaking on opponents turns and very annoying if you play with Graft and don't want to always manually say "no" for each creature entering the battlefield.