Been awhile since I last posted (r29412) but I am back now so I will continue to post the bugs I find.

Right now the bugs that I have posted are older bugs that haven't been resolved yet.
"New" Bug(s): as of r29829N/A
Unfixed Previously Reported Bugs: retested as of r298291. Whenever the AI uses cards like
Blatant Thievery and any Primordial creature such as
Molten Primordial they have a choice to choose more than one card from any player/bot instead of one per player.
2.
Hive Mind suffers the same problem in 3+ multiplayer as some of the bugs I previously posted by only giving the first bot and myself a copy.
3.
Possessed Portal only works on the player and the first bot. It also only works on the player, the first AI, and whichever AI's turn it is in 3+ Multiplayer.
4. In Commander/EDH
Reflecting Pool does not produce any mana with Commander Tower being the only land on my field.
5. After selecting a deck for the 2nd AI and clicking the third AI to pick its deck or vice versa forge sends me back to my deck selection but it seems to only happen once until I finish a game a switch the decks again. (Quite a hard problem to reproduce but if you play with forge enough you will noticed it when switching decks with multiple bots).
6. In 3+ Multiplayer, whenever I concede and finish a game and then try to close forge it states that a game is still running.
7. In 3+ Multiplayer, whenever an opponent loses the game any cards he/she/it had stolen and/or had taken are not remove from the game and are not return to there owners respectively.
9. The Net deck section doesn't download any decks in severally categories again (Top Decks/Pro Decks/Etc).
10. Occasionally generated decks generate with less than 60 cards and says "[insert AI name here]'s should have at least 60 cards" (Only tested with the AI).
11. The summoning sickness icon stays on creatures that get stolen by cards like
Act of Treason until they are returned to their owner but still grant haste.