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Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 15:21
by Agetian
In booster drafts, both regular ones and quest tournaments, you're allowed [and were always allowed] to choose any set code for the basic lands, even though a default is proposed depending on which booster draft it is. I actually like this because it allows for variety, and actually that's not the issue - the issue is that those "free lands", no matter which set they're from, do not disappear from your card pool post-draft and end up being available for sale in the quest shop - something which, I believe, they were not designed to do (if I recall correctly Dan said in the past that those "free lands" were not meant to linger in the pool, especially as available for sale)...

- Agetian

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 16:08
by matrix4767
r30650:
You lose life from Reaver Drone, even if you control another colorless creature.
Oblivion Strike refuses to be cast.

Edit:It seems Colorless costs can be paid with any mana. Tested with Matter Reshaper and Bearer of Silence.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 16:27
by friarsol
matrix4767 wrote:r30650:
You lose life from Reaver Drone, even if you control another colorless creature.
Oblivion Strike refuses to be cast.
.
These two are fixed.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 16:53
by matrix4767
r30655:
While you don't lose life if you control a different colorless creature, you do lose life if you only have 2 Reaver Drones on the battlefield. Does the "another" refer to a different creature entirely, or should this not happen?

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 17:02
by friarsol
matrix4767 wrote:r30655:
While you don't lose life if you control a different colorless creature, you do lose life if you only have 2 Reaver Drones on the battlefield. Does the "another" refer to a different creature entirely, or should this not happen?
Sounds wrong. Maybe it's an issue with Devoid?

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 17:12
by matrix4767
friarsol wrote:
matrix4767 wrote:r30655:
While you don't lose life if you control a different colorless creature, you do lose life if you only have 2 Reaver Drones on the battlefield. Does the "another" refer to a different creature entirely, or should this not happen?
Sounds wrong. Maybe it's an issue with Devoid?
It is indeed Devoid, as Reaver Drone lacks it and it can be targeted by Terror, when it shouldn't.

Edit:
r30657:
Deceiver of Form doesn't ask if you want to turn your creatures to copies of the revealed creature, nor does it ask if you want to put the card on the bottom of your library.
Kozilek, the Great Distortion can counter a spell by discarding a card, even if the mana costs do not match. Also has a minor oracle error.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 18:24
by Sirspud
I just noticed that the abilities creatures with Colorless-only costs can be activated as though they're generic mana costs. The AI seems to see this too, for example.

AI has Kozilek's Pathfinder in play and dumps all their mana into using it's ability on the same creature over and over. The AI only has Plains and Forests as mana sources. I'm able to do this with my creatures as well and auto paying for costs seems to draw mana at random without caring if it's colorless or not.

Using Dan's latest release of the Android Version .009 while drafting OGW

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 19:39
by friarsol
Sirspud wrote:I just noticed that the abilities creatures with Colorless-only costs can be activated as though they're generic mana costs. The AI seems to see this too, for example.
Yep, we're already looking into it.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 21:10
by matrix4767
r30659:
Brute Strength costs 2G, instead of 1R.
Slip Through Space's oracle text says "Draw a card." twice.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 21:20
by drdev
Someone spotted that Oath of Gideon has a mana cost of 2/W (meaning either {2} or {W}) instead of 2W.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 21:22
by Agetian
matrix4767 wrote:r30659:
Brute Strength costs 2G, instead of 1R.
Fixed.

- Agetian

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jan 2016, 21:46
by matrix4767
r30662:
Wandering Fumarole's ability doesn't switch its power and toughness.

Re: Bug Reports (snapshot builds)

PostPosted: 15 Jan 2016, 03:26
by bink
Description: Game crashes every time when playing a sealed game of 2x bfz 4x ogw as soon as the first card is played it happens. Doesn't matter if me or the cpu goes first

NumberFormatException | Open
Code: Select all
Forge Version:    1.5.48-SNAPSHOT-r30662
Operating System: Windows Vista 6.0 x86
Java Version:     1.8.0_60 Oracle Corporation

java.lang.NumberFormatException: For input string: "Y"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.game.CardTraitBase.meetsCommonRequirements(CardTraitBase.java:250)
   at forge.game.trigger.Trigger.requirementsCheck(Trigger.java:256)
   at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:403)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:338)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:322)
   at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:255)
   at forge.game.GameAction.changeZone(GameAction.java:291)
   at forge.game.GameAction.moveTo(GameAction.java:449)
   at forge.game.GameAction.moveTo(GameAction.java:430)
   at forge.game.player.Player.playLand(Player.java:1584)
   at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:404)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:957)
   at forge.game.GameAction.startGame(GameAction.java:1479)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 15 Jan 2016, 04:04
by friarsol
bink wrote:Description: Game crashes every time when playing a sealed game of 2x bfz 4x ogw as soon as the first card is played it happens. Doesn't matter if me or the cpu goes first
Do you have a deck list? Looks like a certain card is causing it, but hard to know which one based on the error.

Nevermind, probably Linvala.

Re: Bug Reports (snapshot builds)

PostPosted: 15 Jan 2016, 05:53
by bink
friarsol wrote:
bink wrote:Description: Game crashes every time when playing a sealed game of 2x bfz 4x ogw as soon as the first card is played it happens. Doesn't matter if me or the cpu goes first
Do you have a deck list? Looks like a certain card is causing it, but hard to know which one based on the error.

Nevermind, probably Linvala.
Wow fast response. It doesn't matter which card is played, it crashes but yes Linvala is in my deck. I just downloaded the latest snapshot r30663 and the issue seems to be fix. Thanks for the help everyone. FYI Forge is an amazing program and so are the people behind it. Thank you for everything you guys do.