Re: Bug Reports (snapshot builds)
Reflecting Pool seems to only add colored mana, not colorless.
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I'm wondering... If you have lands that only produce colored mana, with the new rules, wouldn't that be all you could get?Marek14 wrote:Reflecting Pool seems to only add colored mana, not colorless.
Nothing to do with the new rules. Reflecting Pool could always produce colorless, but only if something was specifically producing it.timmermac wrote:I'm wondering... If you have lands that only produce colored mana, with the new rules, wouldn't that be all you could get?Marek14 wrote:Reflecting Pool seems to only add colored mana, not colorless.
Heh, funnily enough it does produce colorless mana, but only if it's your only option. Not sure if this was intentional or not since colorless mana had no benefit over colored mana in the past.Marek14 wrote:Reflecting Pool seems to only add colored mana, not colorless.
Please read the link in my signature about bug reports. This thread is for Snapshot builds, you are using an (old) beta build.Turbomoose wrote:Beta 02-23-2016 ver 1.5.49 screenshots included.
Your profile is saved in a separate location from the Forge software, so when you upgrade (many users just overwrite the same directory) all of your data is "just there" the next time you launch. At this time, we don't have a built-in software updater.Turbomoose wrote:Is there an easy way to update the beta version or do I just have to start from scratch?
Okay thanks. I'll be getting more bug reports in as soon as I upgrade, and hopefully in the correct place this timefriarsol wrote:Your profile is saved in a separate location from the Forge software, so when you upgrade (many users just overwrite the same directory) all of your data is "just there" the next time you launch. At this time, we don't have a built-in software updater.
Game-0 > java.lang.OutOfMemoryError: GC overhead limit exceeded
at java.util.HashMap.resize(HashMap.java:703)
at java.util.HashMap.putVal(HashMap.java:628)
at java.util.HashMap.putMapEntries(HashMap.java:514)
at java.util.HashMap.putAll(HashMap.java:784)
at forge.game.ability.AbilityApiBased.<init>(AbilityApiBased.java:24)
at forge.game.ability.AbilityFactory$AbilityRecordType.buildSpellAbility(AbilityFactory.java:57)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:149)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:112)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:108)
at forge.game.card.CardFactoryUtil.addAbilityFactoryAbilities(CardFactoryUtil.java:2107)
at forge.game.card.CardFactory.buildAbilities(CardFactory.java:316)
at forge.game.card.CardFactory.getCard(CardFactory.java:262)
at forge.game.card.CardFactory.getCard(CardFactory.java:254)
at forge.game.card.Card.fromPaperCard(Card.java:6556)
at forge.game.Match.preparePlayerLibrary(Match.java:187)
at forge.game.Match.prepareAllZones(Match.java:251)
at forge.game.Match.startGame(Match.java:84)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
EDT > java.lang.OutOfMemoryError: GC overhead limit exceeded
at sun.java2d.SunGraphics2D.clone(SunGraphics2D.java:309)
at sun.java2d.SunGraphics2D.create(SunGraphics2D.java:343)
at javax.swing.JComponent.paint(JComponent.java:1002)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:586)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5217)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1579)
at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1502)
at javax.swing.RepaintManager.paint(RepaintManager.java:1272)
at javax.swing.JComponent.paint(JComponent.java:1042)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:39)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:79)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:116)
at java.awt.Container.paint(Container.java:1975)
at java.awt.Window.paint(Window.java:3912)
at javax.swing.RepaintManager$4.run(RepaintManager.java:842)
EDT > java.lang.OutOfMemoryError: GC overhead limit exceeded
at java.util.Arrays.copyOfRange(Arrays.java:3664)
at java.lang.String.<init>(String.java:207)
at java.lang.StringBuilder.toString(StringBuilder.java:407)
at java.awt.datatransfer.SystemFlavorMap.handleHtmlMimeTypes(SystemFlavorMap.java:901)
at java.awt.datatransfer.SystemFlavorMap.convertMimeTypeToDataFlavors(SystemFlavorMap.java:846)
at java.awt.datatransfer.SystemFlavorMap.parseAndStoreReader(SystemFlavorMap.java:434)
at java.awt.datatransfer.SystemFlavorMap.initSystemFlavorMap(SystemFlavorMap.java:256)
at java.awt.datatransfer.SystemFlavorMap.getTextTypeToNative(SystemFlavorMap.java:169)
at java.awt.datatransfer.SystemFlavorMap.getNativesForFlavor(SystemFlavorMap.java:695)
at sun.awt.datatransfer.DataTransferer.getFormatsForFlavors(DataTransferer.java:648)
at sun.awt.datatransfer.DataTransferer.getFormatsForTransferable(DataTransferer.java:586)
at sun.awt.datatransfer.DataTransferer.getFormatsForTransferableAsArray(DataTransferer.java:695)
at sun.lwawt.macosx.CClipboard.setContentsNative(CClipboard.java:82)
at sun.awt.datatransfer.SunClipboard.setContents(SunClipboard.java:106)
at forge.GuiDesktop.copyToClipboard(GuiDesktop.java:223)
at forge.error.BugReporter.copyAndGoToForums(BugReporter.java:161)
at forge.error.BugReportDialog$_CopyAndGo.actionPerformed(BugReportDialog.java:105)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6535)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6300)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4891)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
EDT > java.lang.OutOfMemoryError: GC overhead limit exceeded
Have you tried using the "Add Basic Lands" button that shows up in the Deck Editor?Itan wrote:Snapshot: 1.5.51
Issue:
Ravnica quest world tournaments do not generate a pool of land, so every time I draft a tournament deck I have to quit the tournament because it becomes unplayable.