Re: Bug Reports (snapshot builds)
the freeze after a game is still happening to me. forge-1.2.12-20120807.110517-4 Win 7 64bit Java 7
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Restart button also causes Forge to freezeCorwin72 wrote:the freeze after a game is still happening to me. forge-1.2.12-20120807.110517-4 Win 7 64bit Java 7
The problem was that when CardUtil.getLKICopy() was getting called from GameAction.changeZone(), the triggers on the Thragtusk weren't getting copied. So that trigger never fired.muppet wrote:My Thragtusk was returned to my hand by Vapor Snag but I gained no beast token. This worked fine in the previous version I think.
I had noticed that my Twilight Drover doesn't seem to get counters when I exile a token to City of Shadows. I have it on my list of observed issues to test for replication before reporting as a bug. Might that have been the same issue? (I don't speak Java well enough to understand your earlier explanation, but it involved a permanent leaving the battlefield for a non-graveyard zone not triggering things, so I figure it might be in the same ballpark.)mcrawford620 wrote:Saw this in the other thread: (viewtopic.php?f=26&t=7738&start=30#p95382)The problem was that when CardUtil.getLKICopy() was getting called from GameAction.changeZone(), the triggers on the Thragtusk weren't getting copied. So that trigger never fired.muppet wrote:My Thragtusk was returned to my hand by Vapor Snag but I gained no beast token. This worked fine in the previous version I think.
Anyways, my point is that I fixed the bug, but wanted to let people know, in case the triggers were *purposefully* not getting copied, and I just broke something.
Wasn't similar; Twilight Drover just had a mistake in the card script. It said the trigger would run only when the Creature Token went to the Graveyard. Thanks for the note, it was much easier to find the mistake since I had just walked through how that area of the code works earlier today!Zirbert wrote:I had noticed that my Twilight Drover doesn't seem to get counters when I exile a token to City of Shadows. I have it on my list of observed issues to test for replication before reporting as a bug. Might that have been the same issue? (I don't speak Java well enough to understand your earlier explanation, but it involved a permanent leaving the battlefield for a non-graveyard zone not triggering things, so I figure it might be in the same ballpark.)
Check out this thread for the solution.alexlemire wrote:So my client crashes when trying to edit quest deck, or open up the spell shop. I had just won a challenge (wolf one I think.) and won some cards, which might have caused it.
Yea it looks like at least graveyard triggers are double triggering right now. Not sure if it's all change zone triggers, but the last few are the same.Jaedayr wrote:I used Captivating Vampire to get Chronozoa from AI. When it went into the graveyard, I got four tokens instead of the expected two.
This should be fixed now. Thanks Jaedayr.Jaedayr wrote:1.2.12-20120818
When Festering Goblin was put in the graveyard, it triggered its ability twice. Both abilities went on the stack and were resolved.