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Re: Bug Reports (snapshot builds)

PostPosted: 08 Aug 2012, 04:04
by Corwin72
the freeze after a game is still happening to me. forge-1.2.12-20120807.110517-4 Win 7 64bit Java 7

Re: Bug Reports (snapshot builds)

PostPosted: 08 Aug 2012, 05:31
by moomarc
Corwin72 wrote:the freeze after a game is still happening to me. forge-1.2.12-20120807.110517-4 Win 7 64bit Java 7
Restart button also causes Forge to freeze :(

Re: Bug Reports (snapshot builds)

PostPosted: 10 Aug 2012, 23:21
by mcrawford620
Saw this in the other thread: (viewtopic.php?f=26&t=7738&start=30#p95382)
muppet wrote:My Thragtusk was returned to my hand by Vapor Snag but I gained no beast token. This worked fine in the previous version I think.
The problem was that when CardUtil.getLKICopy() was getting called from GameAction.changeZone(), the triggers on the Thragtusk weren't getting copied. So that trigger never fired.

Anyways, my point is that I fixed the bug, but wanted to let people know, in case the triggers were *purposefully* not getting copied, and I just broke something. :-)

Re: Bug Reports (snapshot builds)

PostPosted: 11 Aug 2012, 01:48
by Zirbert
mcrawford620 wrote:Saw this in the other thread: (viewtopic.php?f=26&t=7738&start=30#p95382)
muppet wrote:My Thragtusk was returned to my hand by Vapor Snag but I gained no beast token. This worked fine in the previous version I think.
The problem was that when CardUtil.getLKICopy() was getting called from GameAction.changeZone(), the triggers on the Thragtusk weren't getting copied. So that trigger never fired.

Anyways, my point is that I fixed the bug, but wanted to let people know, in case the triggers were *purposefully* not getting copied, and I just broke something. :-)
I had noticed that my Twilight Drover doesn't seem to get counters when I exile a token to City of Shadows. I have it on my list of observed issues to test for replication before reporting as a bug. Might that have been the same issue? (I don't speak Java well enough to understand your earlier explanation, but it involved a permanent leaving the battlefield for a non-graveyard zone not triggering things, so I figure it might be in the same ballpark.)

Re: Bug Reports (snapshot builds)

PostPosted: 11 Aug 2012, 05:17
by mcrawford620
Zirbert wrote:I had noticed that my Twilight Drover doesn't seem to get counters when I exile a token to City of Shadows. I have it on my list of observed issues to test for replication before reporting as a bug. Might that have been the same issue? (I don't speak Java well enough to understand your earlier explanation, but it involved a permanent leaving the battlefield for a non-graveyard zone not triggering things, so I figure it might be in the same ballpark.)
Wasn't similar; Twilight Drover just had a mistake in the card script. It said the trigger would run only when the Creature Token went to the Graveyard. Thanks for the note, it was much easier to find the mistake since I had just walked through how that area of the code works earlier today!

Re: Bug Reports (snapshot builds)

PostPosted: 12 Aug 2012, 07:07
by alexlemire
So my client crashes when trying to edit quest deck, or open up the spell shop. I had just won a challenge (wolf one I think.) and won some cards, which might have caused it.

Re: Bug Reports (snapshot builds)

PostPosted: 12 Aug 2012, 08:42
by moomarc
alexlemire wrote:So my client crashes when trying to edit quest deck, or open up the spell shop. I had just won a challenge (wolf one I think.) and won some cards, which might have caused it.
Check out this thread for the solution.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Aug 2012, 11:26
by PowerClaws
When using the import deck option (which is awesome, by the way) it reads the card Sideswipe as if it was the same as [main] or [sideboard]

Re: Bug Reports (snapshot builds)

PostPosted: 15 Aug 2012, 01:06
by Corwin72
Tried with the new 8-14 build still happening.
Downgraged to Java 6 still happening.

Re: Bug Reports (snapshot builds)

PostPosted: 16 Aug 2012, 00:50
by swordshine
In an Oath deck, Dragon Breath cannot attach to Emrakul, the Aeons Torn from the graveyard.

Re: Bug Reports (snapshot builds)

PostPosted: 18 Aug 2012, 15:42
by Jaedayr
1.2.12-20120818

When Festering Goblin was put in the graveyard, it triggered its ability twice. Both abilities went on the stack and were resolved.

Re: Bug Reports (snapshot builds)

PostPosted: 19 Aug 2012, 21:47
by Jaedayr
I used Captivating Vampire to get Chronozoa from AI. When it went into the graveyard, I got four tokens instead of the expected two.

Re: Bug Reports (snapshot builds)

PostPosted: 19 Aug 2012, 23:12
by friarsol
Jaedayr wrote:I used Captivating Vampire to get Chronozoa from AI. When it went into the graveyard, I got four tokens instead of the expected two.
Yea it looks like at least graveyard triggers are double triggering right now. Not sure if it's all change zone triggers, but the last few are the same.

Re: Bug Reports (snapshot builds)

PostPosted: 20 Aug 2012, 18:17
by Sloth
Jaedayr wrote:1.2.12-20120818

When Festering Goblin was put in the graveyard, it triggered its ability twice. Both abilities went on the stack and were resolved.
This should be fixed now. Thanks Jaedayr.

Re: Bug Reports (snapshot builds)

PostPosted: 24 Aug 2012, 05:09
by ArsenalNut
Tokens created with Mimic Vat at the end of a turn are not exiled at the beginning of the next end step.