Re: Bug Reports (snapshot builds)
It is tricky to play with optional choices since the AI will usually choose too many choices and be unable to pay, or waste resources paying for unnecessary options (eg. gain life instead of playing some other spell from hand). It had the same issue with strive from Theros block where it does not understand to stay within budget when adding targets. The concept of trading resources for versatility is lost on the AI because it has no overall strategy to begin with.Hanmac wrote:hm i need to test this more, (you might try to test it too)
i did try to get him to use more modes for Collective Brutality, but AI only ever uses the -2/-2 one. (even if it has a DiscardMe card for the Lifedrain choice)
and it would be cool if we can get the AI using Borrowed Grace right too.
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i think the best idea would be for CharmAI, that when a spell has Escalate, it should try to use most modes if able.
The evaluation of simultaneous effects is going to be even harder. The classic example is Kolaghan's Command where the AI will use two options on a X/2 artifact creature. The only reasonable solution I can think of is the brute force approach of trying all combinations and then evaluating the resultant state (ie. state rewinding) which is super-expensive and prone to bugs.
