Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by gamerfreak12345 » 20 Sep 2016, 18:08
Hi,
Not a bug but I'm not sure where to submit feedback of this kind.
Whenever I get hit by Liliana of the Veil 's -6 ability, I can never remember which pile is sacrificed and which pile is not. But when the "Choose a pile" dialogue comes up, I am unable to mouse-over the card to see which it is. Could you change the "Choose a pile" dialogue box header to say "Choose a pile to be sacrificed" to make it more clear?
Not a bug but I'm not sure where to submit feedback of this kind.
Whenever I get hit by Liliana of the Veil 's -6 ability, I can never remember which pile is sacrificed and which pile is not. But when the "Choose a pile" dialogue comes up, I am unable to mouse-over the card to see which it is. Could you change the "Choose a pile" dialogue box header to say "Choose a pile to be sacrificed" to make it more clear?
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Re: Bug Reports (snapshot builds)
by Ing » 21 Sep 2016, 14:05
In r32131:
Dynavolt Tower should cost 5E to trigger it's ability, but instead it currently costs 4E.
Decoction Module both triggers from the deck, and when your opponent's creatures enter the battlefield
Era of Innovation also triggers from the deck.
Lathnu Hellion crashes the game at the end of the turn after it's been played.
Dynavolt Tower should cost 5E to trigger it's ability, but instead it currently costs 4E.
Decoction Module both triggers from the deck, and when your opponent's creatures enter the battlefield
Era of Innovation also triggers from the deck.
Lathnu Hellion crashes the game at the end of the turn after it's been played.
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Re: Bug Reports (snapshot builds)
by friarsol » 21 Sep 2016, 15:31
Thanks these should be fixed.Ing wrote:In r32131:
Dynavolt Tower should cost 5E to trigger it's ability, but instead it currently costs 4E.
Decoction Module both triggers from the deck, and when your opponent's creatures enter the battlefield
Era of Innovation also triggers from the deck.
Lathnu Hellion crashes the game at the end of the turn after it's been played.
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Re: Bug Reports (snapshot builds)
by stormcat » 21 Sep 2016, 21:26
:r32138
Gonti, Lord of Luxury
When AI played it and triggered, reveal a selected card, but it shouldn't.
Gonti, Lord of Luxury
When AI played it and triggered, reveal a selected card, but it shouldn't.
Re: Bug Reports (snapshot builds)
by stormcat » 22 Sep 2016, 08:29
:r32141
Weldfast Wingsmith
When he triggered, occur this error.
Description: [describe what you were doing when the crash occurred]
Weldfast Wingsmith
When he triggered, occur this error.
Description: [describe what you were doing when the crash occurred]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.56-SNAPSHOT-r32141
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_101 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no Cost in Weldfast Wingsmith
at forge.game.ability.AbilityFactory.parseAbilityCost(AbilityFactory.java:131)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:122)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:109)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:117)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:524)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:390)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:347)
at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:306)
at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:167)
at forge.game.zone.MagicStack.finishResolving(MagicStack.java:580)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:978)
at forge.game.GameAction.startGame(GameAction.java:1463)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by Twainer » 23 Sep 2016, 02:12
Am i going blind or is there currently no way to see how much energy each player has?
Edit: Just found the mouseover on the portrait, the delay was quite long so maybe it should be lowered.
Edit: Just found the mouseover on the portrait, the delay was quite long so maybe it should be lowered.
Last edited by Twainer on 23 Sep 2016, 02:16, edited 1 time in total.
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Re: Bug Reports (snapshot builds)
by friarsol » 23 Sep 2016, 02:16
It's not amazing, but if you hover over the player panel it lists how much that player has.Twainer wrote:Am i going blind or is there currently no way to see how much energy each player has?
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Re: Bug Reports (snapshot builds)
by Twainer » 23 Sep 2016, 02:23
Ah the reason I couldn't find it is it behaves weirdly. To get it to show up the first time you need to leave your mouse over the portrait for about 1 second without moving it. Then it will show up whenever the mouse is over the portrait until you leave the mouse somewhere else on the screen for a second or two.friarsol wrote: It's not amazing, but if you hover over the player panel it lists how much that player has.
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Re: Bug Reports (snapshot builds)
by friarsol » 23 Sep 2016, 02:27
Hopefully someone with more UI savvy will figure out a good way to display them soon enough. Probably won't make it in to this upcoming release though.Twainer wrote:Ah the reason I couldn't find it is it behaves weirdly. To get it to show up the first time you need to leave your mouse over the portrait for about 1 second without moving it. Then it will show up whenever the mouse is over the portrait until you leave the mouse somewhere else on the screen for a second or two.friarsol wrote: It's not amazing, but if you hover over the player panel it lists how much that player has.
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Re: Bug Reports (snapshot builds)
by Twainer » 23 Sep 2016, 02:39
Description: Human plays an artifact with Salivating Gremlins on the battlefield
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.56-SNAPSHOT-r32152
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_101 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no Cost in Salivating Gremlins
at forge.game.ability.AbilityFactory.parseAbilityCost(AbilityFactory.java:131)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:122)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:109)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:117)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:524)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:390)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:347)
at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:306)
at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:167)
at forge.game.zone.MagicStack.finishResolving(MagicStack.java:580)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:978)
at forge.game.GameAction.startGame(GameAction.java:1463)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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