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Re: Bug Reports (snapshot builds)

PostPosted: 07 Dec 2016, 10:37
by Marek14
Mwonvuli Beast Tracker can search Cairn Wanderer when a creature card with relevant keywords is in the graveyard. Cairn Wanderer should only gain abilities when on the battlefield.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Dec 2016, 16:04
by farq123
I want to post a bug report from trying to open forge but it says I'm too new to post what the crash report gave me. Have had this same issue over multiple versions of forge and java.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Dec 2016, 19:42
by Hanmac
stupid cards :/
i did an optimization to get special effects like flip effects working with effect stealer,
but cards like Crooked Scales does break everything with a StackError :/
(its some kind of crazy loop)

i need to find a way to get that working somehow.

Re: Bug Reports (snapshot builds)

PostPosted: 08 Dec 2016, 16:24
by stormcat
Maybe, Quirion Ranger has bug.
Occur too long wait time when AI controlled Quirion Ranger.
This has been wrote in log file in Roaming folder.

many many
AI failed to play Quirion Ranger (384)
and
AI looped too much with: [Return a forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.]

Re: Bug Reports (snapshot builds)

PostPosted: 09 Dec 2016, 06:22
by Agetian
As of r32645, the AI still reveals a Miracle card to the human player when it wants to cast it but has no mana to cast it (for instance, when the AI draws Reforge the Soul as the first card drawn in a given turn, it has no cards in hand (so it wants to cast this card), but it has no red mana sources to cast it).

- Agetian

Re: Bug Reports (snapshot builds)

PostPosted: 10 Dec 2016, 00:28
by Ldcs8T4EAnj8h5ZMD8rf
r32638: AI dashed Goblin Heelcutter; trigger to return Heelcutter to hand went on stack at start of End Step and Goblin Heelcutter remains on the field after the trigger resolves.

Re: Bug Reports (snapshot builds)

PostPosted: 11 Dec 2016, 00:06
by cdc
| Open
Description: [describe what you were doing when the crash occurred]

[spoiler=NullPointerException]
Code: Select all
Forge Version:    1.5.58-SNAPSHOT-r32660
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_91 Oracle Corporation

java.lang.NullPointerException
   at forge.game.ability.effects.DelayedTriggerEffect.resolve(DelayedTriggerEffect.java:77)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1269)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1250)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:288)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:315)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:444)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1269)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1250)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:514)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:980)
   at forge.game.GameAction.startGame(GameAction.java:1451)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/spoiler]

Re: Bug Reports (snapshot builds)

PostPosted: 11 Dec 2016, 07:40
by tjtillman
r32661

When Aetherborn Marauder comes into play, its ETB ability triggers, but doesn't give the player a choice or opportunity to move +1/+1 counters over to the Aetherborn Marauder. (This occurred for me when Aetherborn Marauder entered the battlefield and I had a Thriving Turtle with one +1/+1 counter on it also on the battlefield)

Re: Bug Reports (snapshot builds)

PostPosted: 11 Dec 2016, 09:00
by tjtillman
r32661

CPU had a Metalwork Colossus in the Graveyard that had previously died. CPU used the Metalwork Colossus's activated ability sacrificing the Workshop Assistant. Metalwork Colossus went back to CPU's hand and CPU cast it. Next turn it attacked with the Metalwork Colossus, and when I tried to use Underhanded Designs activated ability to destroy this re-animated Metalwork Colossus, the ability fizzled and the Colossus was not destroyed.

Note in trying to recreate this issue, it only worked on a previously dead re-animated Colossus. A straight Colossus drawn and cast did not show this issue.

Re: Bug Reports (snapshot builds)

PostPosted: 11 Dec 2016, 09:02
by Agetian
tjtillman wrote:r32661

When Aetherborn Marauder comes into play, its ETB ability triggers, but doesn't give the player a choice or opportunity to move +1/+1 counters over to the Aetherborn Marauder. (This occurred for me when Aetherborn Marauder entered the battlefield and I had a Thriving Turtle with one +1/+1 counter on it also on the battlefield)
Hmm, just tried it and it worked fine (r32263). Were there any other preconditions to this?
P.S. Could have been fixed with r32262 since it also deals internally with processing an Execute command on a trigger.

- Agetian

Re: Bug Reports (snapshot builds)

PostPosted: 12 Dec 2016, 11:24
by Marek14
Request: I'm updating my token file with C16 scans and I found that C16 contains two different Saproling tokens. Could you please update Tana, the Bloodsower, to use both g_1_1_saproling_C16 and g_1_1_saproling2_C16?

Re: Bug Reports (snapshot builds)

PostPosted: 12 Dec 2016, 11:39
by Agetian
Marek14 wrote:Request: I'm updating my token file with C16 scans and I found that C16 contains two different Saproling tokens. Could you please update Tana, the Bloodsower, to use both g_1_1_saproling_C16 and g_1_1_saproling2_C16?
Done :)

- Agetian

Re: Bug Reports (snapshot builds)

PostPosted: 12 Dec 2016, 16:17
by leshrac
r32676: Used Thespian's Stage to copy a Cloudpost, and then Stage doesn't tap for mana any more. Or rather, when i try to tap it for mana it taps the copied land instead, as long as that is untapped, otherwise it's just not an option. (Doesn't matter what land i copy.)

Re: Bug Reports (snapshot builds)

PostPosted: 12 Dec 2016, 16:54
by Ldcs8T4EAnj8h5ZMD8rf
r32653: I cast Wild Slash in response to Thoughtseize while I had a Jace, Telepath Unbound Emblem and Wild Slash fizzled for...an unknown reason? Am I missing something here or is this a bug?

Re: Bug Reports (snapshot builds)

PostPosted: 12 Dec 2016, 16:59
by Agetian
leshrac wrote:r32676: Used Thespian's Stage to copy a Cloudpost, and then Stage doesn't tap for mana any more. Or rather, when i try to tap it for mana it taps the copied land instead, as long as that is untapped, otherwise it's just not an option. (Doesn't matter what land i copy.)
Hmm, it looks like there's something majorly wrong with cloning non-basic lands. Basically, Thespian's Stage works well for basic lands which only have a tap mana ability, but anything more complex than that does not work and becomes "locked" to the land that was copied. For example, if you copy the opponent's Westvale Abbey, you will not be able to use any of the tap abilities because apparently you "can't tap the opponent's land". Conversely, if you copy your own Cloudpost, you're only allowed to "use it" when the said original (cloned) Cloudpost is untapped, because these abilities, for all purposes, are treated as if they fully belonged (and were) on the original card, not on the clone. :/
Not sure how to fix yet, help is welcome...

- Agetian