Re: Bug Reports (snapshot builds)
@Agetian: probably my fault, I will fix it when I am back Home.
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I can confirm this, this is actually a pretty bad bug as far as I can tell.Ldcs8T4EAnj8h5ZMD8rf wrote:r32653: I cast Wild Slash in response to Thoughtseize while I had a Jace, Telepath Unbound Emblem and Wild Slash fizzled for...an unknown reason? Am I missing something here or is this a bug?
@ Hanmac: Ok, this one, I think, I fixed in r32677, but please take a look when you have a moment, that's definitely a bit outside my area of expertise, so I could have messed something up. Basically, the issue was that the copied SA still had the original ID, which was then probably looked up by the game and traced to the original card, not the clone. Not sure if this may have any side effects now that the SAs are actually fully copied via sa.copy.Agetian wrote:Hmm, it looks like there's something majorly wrong with cloning non-basic lands. Basically, Thespian's Stage works well for basic lands which only have a tap mana ability, but anything more complex than that does not work and becomes "locked" to the land that was copied. For example, if you copy the opponent's Westvale Abbey, you will not be able to use any of the tap abilities because apparently you "can't tap the opponent's land". Conversely, if you copy your own Cloudpost, you're only allowed to "use it" when the said original (cloned) Cloudpost is untapped, because these abilities, for all purposes, are treated as if they fully belonged (and were) on the original card, not on the clone. :/leshrac wrote:r32676: Used Thespian's Stage to copy a Cloudpost, and then Stage doesn't tap for mana any more. Or rather, when i try to tap it for mana it taps the copied land instead, as long as that is untapped, otherwise it's just not an option. (Doesn't matter what land i copy.)
based on damage dealt.Name:Longtusk Cub
ManaCost:1 G
Types:Creature Cat
PT:2/2
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigEnergy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you get that many {E} (energy counters).
SVar:TrigEnergy:DB$PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X
A:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:X:TriggerCount$DamageAmount
SVar:Picture:http://www.wizards.com/global/images/magic/general/longtusk_cub.jpg
Oracle:Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).\nPay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
Who knows, it could have :/ Here's hoping, anyway.Hanmac wrote:@Agetian: ah good that you fixed it. there shouldn't be any side effects, SpellAbilities should be full copyable.
hm i will check the "spells disappearing/fizzling" bug out and see if i can reproduce it.
Maybe that change with SpellCopy does fixed that too?
Stupid description was wrong. Didn't double check to see which aspect of the card was incorrectShivaFang wrote:Uhm. I might be reading this wrong (I'm not involved in the main project - I'm doing my own side project for my own purposes) but I noticed longtusk_cub.txt was changed to make Longtusk Cub give you E based on the number of damage dealt. This is not correct. You should only get 2 (which it is the way it was before the update). Empyreal Voyager is the card that givesbased on damage dealt.
I just updated the snapshot a few minutes ago and was curious what change was made to the file, so I peeked at it.
The previous version has CounterNum$ 2 and no SVar:X line - which seems to me to be the way it should be (But I honestly don't know how these are formatted - I could be wrong here. I freely admit this possibility)
- Code: Select all
Name:Longtusk Cub
ManaCost:1 G
Types:Creature Cat
PT:2/2
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigEnergy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you get that many {E} (energy counters).
SVar:TrigEnergy:DB$PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X
A:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:X:TriggerCount$DamageAmount
SVar:Picture:http://www.wizards.com/global/images/magic/general/longtusk_cub.jpg
Oracle:Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).\nPay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
This should be fixed in r32682.NotASpearow wrote:I just downloaded r32681, and started manually adding C16 images. When I scrolled through the deck editor looking for typos in the names, I found that forge kept crashing whenever I tried to scroll to Entrapment Maneuver using the arrow keys.
Trying to click on it instead makes the highlighted 'cursor area' stay on whatever card it was on before clicking, and acts like I'm holding down the ctrl key until I click around a few times.
EDIT:
Parting Thoughts, Grip of Phyresis, Benefactor's Draught, and Thrasios, Triton Hero, also crash the program when I scroll to them.
- ClassCastException | Open
Fixed (r32683).stormcat wrote::r32681
Double trigger bug of undying by Mikaeus, the Unhallowed came back again.