Re: Bug Reports (snapshot builds)
Sapphire Charm crashes the game when cast in its first mode.
- NullPointerException | Open
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Hmm, I remember there was a recent issue with another card that crashed in exactly the same way (AdditionalAbility in "Execute" not being filled), Hanmac fixed it recently, but apparently there are other similar cases (e.g. Sapphire Charm) that are not fixed yet :/ Tried looking at it but couldn't figure out how to solve it, maybe Hanmac will be able to resolve this one when possible.Marek14 wrote:Sapphire Charm crashes the game when cast in its first mode.
- NullPointerException | Open
My fault, I will fix it when I am at home.Shadowzeny wrote:Batwing Brume crashes if viewed in deck editor and deck viewer.
- NullPointerException | Open
I fixed the crash.Hanmac wrote:My fault, I will fix it when I am at home.Shadowzeny wrote:Batwing Brume crashes if viewed in deck editor and deck viewer.
- NullPointerException | Open
Or Agetian is faster.
or
or both types of mana, the game says "<such-and-such-player> prevents all combat damage this turn". Couldn't figure out why, there is a correct SpellDescription on the ability. :/ The card functions correctly though.You need to set StackDescription with SpellDescriptionAgetian wrote:I fixed the crash.However, the spell description on the stack is wrong (no matter if you pay
or
or both types of mana, the game says "<such-and-such-player> prevents all combat damage this turn". Couldn't figure out why, there is a correct SpellDescription on the ability. :/ The card functions correctly though.
- Agetian
I have tested this in the last three days, tried almost every card with a Moved replacement event, and played a couple dozen random matches with various cards and things look fine so far. I decided to commit (r32705) to see if maybe someone else will pinpoint something that might go wrong with this. I limited my change only to "ReplaceMoved" replacement effects, which are the only ones where this matters.Agetian wrote:Hmm, OK, I might set it up on my experimental installation and play a bit with it, see how it behaves. :/Hanmac wrote:Hm I remember doing something similar before and reverting it because it did break something. But I can't remember what or if it does still happen.
[metadata]
Name=Lizardcycling
[general]
Constructed
[main]
4 Altar of Dementia
4 Earthcraft
4 Fluctuator
4 Artificial Evolution
4 Wheel of Sun and Moon
4 Scalding Tarn
4 Misty Rainforest
4 Basking Rootwalla
4 Fabricate
4 Homing Sliver
4 Ponder
3 Steam Vents
3 Breeding Pool
4 Impulse
2 Forest
3 Island
1 Mountain
[sideboard]
Goodness gracious, that's one hell of a combo.Marek14 wrote:OK, this is a weird bug and I have no idea what causes it because it arises in a complicated combo deck.
First, let's start with this deck:Now, I found the original article (http://magic.wizards.com/en/articles/ar ... 2014-02-26) that describe how it's supposed to work. It took some tries, but I finally assembled the combo (Homing Sliver with Sliver changed to Lizard, Earthcraft, Fluctuator, Altar of Dementia, Basking Rootwalla in hand). The combo works by discarding Basking Rootwalla with Lizardcycling granted by Evolved Homing Sliver, paying only 1 mana because of Fluctuator, playing Basking Rootwalla through madness and untapping the land you used using Earthcraft and the Rootwalla. Then you sacrifice the tapped Rootwalla to Altar of Dementia, milling 1 card from opponent's library, but because of Wheel of Sun and Moon, the Rootwalla ends in your library, ready to be searched with another Lizardcycling.
- Code: Select all
[metadata]
Name=Lizardcycling
[general]
Constructed
[main]
4 Altar of Dementia
4 Earthcraft
4 Fluctuator
4 Artificial Evolution
4 Wheel of Sun and Moon
4 Scalding Tarn
4 Misty Rainforest
4 Basking Rootwalla
4 Fabricate
4 Homing Sliver
4 Ponder
3 Steam Vents
3 Breeding Pool
4 Impulse
2 Forest
3 Island
1 Mountain
[sideboard]
The issue is this: when I click on Basking Rootwalla on the battlefield, I get the option to use its normal pump ability, but when I cancel, the Rootwalla dies for some reason.
Fixed (r32709).stormcat wrote::r32708
Occur error when I cast Everflowing Chalice suspended by Delay in my upkeep without paying its mana cost.
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
Most likely this has to do with some other card (since Crosis's Charm does not have a control-gaining ability), but there was a separate potential NPE for the Charm which I addressed (r32710) + I tried to address a potential NPE in ControlGainAi at the point where you're experiencing it (r32712), so hopefully things should be better now.Kclone wrote:Description: AI's turn and the game crashed. Was playing against a friends deck. Forge has crashed multiple times against this deck. My best guess is something to do with crosis charm in the deck since I've heard issues with charms. It crashed when they were on 3 mana too.
- NullPointerException | Open