Page 40 of 487

Re: Bug Reports (snapshot builds)

PostPosted: 03 Sep 2012, 17:24
by Nordos
When I look at Vesuvan Doppelganger, I get an error and have to exit forge.

Re: Bug Reports (snapshot builds)

PostPosted: 04 Sep 2012, 02:30
by slapshot5
Nordos wrote:When I look at Vesuvan Doppelganger, I get an error and have to exit forge.
Fixed.

Re: Bug Reports (snapshot builds)

PostPosted: 05 Sep 2012, 10:05
by Nordos
Does the Lymph Sliver 's Absorb ability even work?
I had a Lymph Sliver and a Frenetic Sliver, both had a +1/+1 counter on it. Since I had a Spitting Sliver, all my Sliver gained first strike. The AI attacked with a 7/7 creature with double strike. I blocked with the Lymph Sliver and the Frenetic Sliver (dealing 7 damage and having 7 toughness together). Since my slivers have absorb I thought just one would die, then again, both did die.
At least the Lymph Sliver should have had survived, since the enemy creature should just be able to deal 5 damage divided among the two slivers.

Re: Bug Reports (snapshot builds)

PostPosted: 05 Sep 2012, 11:07
by Sloth
Nordos wrote:Does the Lymph Sliver 's Absorb ability even work?
I had a Lymph Sliver and a Frenetic Sliver, both had a +1/+1 counter on it. Since I had a Spitting Sliver, all my Sliver gained first strike. The AI attacked with a 7/7 creature with double strike. I blocked with the Lymph Sliver and the Frenetic Sliver (dealing 7 damage and having 7 toughness together). Since my slivers have absorb I thought just one would die, then again, both did die.
At least the Lymph Sliver should have had survived, since the enemy creature should just be able to deal 5 damage divided among the two slivers.
Fixed! Thanks Nordos. [Absorb wasn't working at all]

Re: Bug Reports (snapshot builds)

PostPosted: 05 Sep 2012, 14:50
by Nordos
Nordos wrote:I had a Harmonic Sliver in play and played a Hunter Sliver / Muscle Sliver. Both time, I wouldn't get to destroy an artifiact/enchantment
Something interesting I observed:
When a sliver comes into play through Call to the Kindred, the Harmonic Sliver 's ability does trigger. It doesn't when I play a Sliver from my hand.
Dunno what happens if I blink an sliver which is already on the battlefield, though

EDIT: Blinking just works fine.

Re: Bug Reports (snapshot builds)

PostPosted: 05 Sep 2012, 16:21
by Sloth
Nordos wrote:
Nordos wrote:I had a Harmonic Sliver in play and played a Hunter Sliver / Muscle Sliver. Both time, I wouldn't get to destroy an artifiact/enchantment
Something interesting I observed:
When a sliver comes into play through Call to the Kindred, the Harmonic Sliver 's ability does trigger. It doesn't when I play a Sliver from my hand.
Dunno what happens if I blink an sliver which is already on the battlefield, though

EDIT: Blinking just works fine.
Fixed! Thanks Nordos. [The stack has always been a problem for static abilities]

Re: Bug Reports (snapshot builds)

PostPosted: 06 Sep 2012, 13:35
by Diogenes
If you have Singleton mode enabled, deck generation will frequently fail if you attempt to play with a "semi-random theme deck". The loading pop-up will briefly appear then disappear, and Forge will remain on the Constructed menu.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Sep 2012, 05:09
by Diogenes
Sorry for the double post, and I might have missed something obvious, but are the night-side images of transform cards broken or did the naming convention change? I know I used to be able to see them but now I don't.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Sep 2012, 05:11
by Almeida
 Sundering Titan crash when comes into play

Re: Bug Reports (snapshot builds)

PostPosted: 07 Sep 2012, 09:23
by Sloth
Diogenes wrote:If you have Singleton mode enabled, deck generation will frequently fail if you attempt to play with a "semi-random theme deck". The loading pop-up will briefly appear then disappear, and Forge will remain on the Constructed menu.
Fixed! Thanks Diogenes.

Almeida wrote:Sundering Titan crash when comes into play
Fixed! Thanks Almeida.

Re: Bug Reports (snapshot builds)

PostPosted: 08 Sep 2012, 02:57
by friarsol
When trying to demorph Bane of the Living I get:


Error | Open
Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.card.abilityfactory.AbilityFactory.calculateAmount(AbilityFactory.java:1783)
at forge.card.cost.CostMana.payHuman(CostMana.java:211)
at forge.card.cost.CostPayment.payCost(CostPayment.java:224)
at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:180)
at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:165)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:132)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:96)
at forge.GameAction.playSpellAbility(GameAction.java:1949)
at forge.GameAction.playCard(GameAction.java:1591)
at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:88)


Game continues, I just can't use the ability.

Edit: It seems like the xPaid isn't a reference to the Morph ability so it fails when trying to calculate?

Re: Bug Reports (snapshot builds)

PostPosted: 08 Sep 2012, 13:09
by moomarc
There seems to be some wierd problem with reflected mana, in particular those with ColorOrType$Type. I came across this while trying to get Benthic Explorers working. Using it's ability produced no mana so to check that I hadn't left anything out of the code side when adding UntapYType costs, I tried Squandered Resourced which is exactly the same ability with different cost type and defined valid type. Same thing happened: Activating the ability at a random time sacs the land but produces no mana, and activating it to pay a cost causes a crash.

So I tried a few more cards and Chrome Mox and Exotic Orchard worked perfectly (which is when I realised that it must have something to do with ColorOrType$Type instead of ReflectProperty). So tested further and Mirari's Wake and this worked fine for basic lands, but when I used the Exotic Orchard to pay for a spell the Mirari's Wake added no extra mana to my mana pool and the Exotic Orchard untapped straight away (although it did count towards paying the cost).

Edit: Reflecting Pool works like a charm though, so I just don't know what's going on. :? Maybe it's more to do with the Valid$Defined.Whatever type cards.

Re: Bug Reports (snapshot builds)

PostPosted: 08 Sep 2012, 14:44
by slapshot5
Did a checkin get missed somewhere?

The import forge.gui.UnsortedListModel cannot be resolved DualListBox.java /ForgeLocal/src/main/java/forge/gui line 26 Java Problem

-slapshot5

Re: Bug Reports (snapshot builds)

PostPosted: 08 Sep 2012, 17:21
by friarsol
hmm must have missed a file. won't be able to fix it till later.

Re: Bug Reports (snapshot builds)

PostPosted: 09 Sep 2012, 02:25
by friarsol
Ok, should be fixed now. Forgot that I had pulled that out when checking in the other stuff.