Re: Bug Reports (snapshot builds)
So far I narrowed this down to the fact that WinSubAbility, LoseSubAbility, HeadsSubAbility and TailsSubAbility additional abilities are apparently not created somewhere in the code, and thus they are returned as "null" later on when the game queries them from SAs. Not sure why this is happening yet though.Marek14 wrote:I played Mana Clash, got heads for opponent and tails for myself, took 1 damage, and then the effect ended. Mana Clash should continue until both players get heads.
Fiery Gambit doesn't work for me (no coin flips appear). I had Krark's Thumb and cast Fiery Gambit vie Eye of the Storm.
EDIT: Next attempt to cast Fiery Gambit worked, except that when I guessed tails and both Krark's Thumb flips were heads, I won the flip anyway.
EDIT2: I just can't get Fiery Gambit to deal any damage, no matter how I win or lose the flips. Also, the effect doesn't stop after I lose the flip, I still can flip more coins, which is wrong.
EDIT: Ok, I figured out what was wrong, it was similar to the Charm API situation where the additional abilities were not filled for the API and that made the relevant abilities fail. I committed a similar solution in r32867, though I'm not sure about a couple things: is there a reason why we aren't just filling in additional abilities by default (for all APIs)? And also, maybe there's a better solution? :/ (not very familiar with this part of code tbh).
- Agetian
