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Re: Bug Reports (snapshot builds)

PostPosted: 25 Dec 2017, 08:50
by fiend123
I cast Mark of Mutiny on my own creature, triggering prowess and the lifelink from both my Seeker of the Way. Mark of Mutiny fizzles for no apparent reason.

R36154

Re: Bug Reports (snapshot builds)

PostPosted: 27 Dec 2017, 19:34
by fmartel
is it possible that Forge can't handle more than ~200 objects through a play ?
Each time I have more than a hundred tokens in play, or, play for more than 100 objects/turns, I break Forge...

Today was no different, I played Deploy to the Front on my turn, while having Parallel Lives and Anointed Procession OTBF.

The first created ~64 1/1 Soldier tokens, that I copied with Second Harvest, giving me ~256 soldiers. Forge froze when processing the 116th...

Just Asking...

Re: Bug Reports (snapshot builds)

PostPosted: 28 Dec 2017, 17:41
by fmartel
Description: [in a commander game, Forge was processing my Cathars' Crusade, then Trostani equiped with Sword of Body and Mind (that putted a 2/2 Wolf token)]

OutOfMemoryError | Open
Code: Select all
Forge Version:    1.6.6-SNAPSHOT-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_151 Oracle Corporation

java.lang.OutOfMemoryError: GC overhead limit exceeded
   at forge.game.card.CardState.getSpellAbilities(CardState.java:194)
   at forge.game.card.CardState.getIntrinsicSpellAbilities(CardState.java:211)
   at forge.game.card.CardState.getFirstAbility(CardState.java:263)
   at forge.game.card.Card.getAbilityText(Card.java:1809)
   at forge.game.card.CardView$CardStateView.updateAbilityText(CardView.java:977)
   at forge.game.card.CardView$CardStateView.updateKeywords(CardView.java:986)
   at forge.game.card.Card.updateKeywords(Card.java:3281)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3307)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3286)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3346)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:612)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:72)
   at forge.game.staticability.StaticAbility.applyContinuousAbility(StaticAbility.java:265)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:819)
   at forge.game.GameAction.checkStateEffects(GameAction.java:1071)
   at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1029)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:940)
   at forge.game.GameAction.startGame(GameAction.java:1634)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:225)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 28 Dec 2017, 20:23
by stormcat
:r36155
In commander game, Combo of Teferi, Temporal Archmage(Commander) and The Chain Veil become unable to do.
It was able to do before.
Now, Second Teferi can't activate his ability.

Re: Bug Reports (snapshot builds)

PostPosted: 28 Dec 2017, 22:55
by stormcat
:r36155
Ability of Necrotic Ooze only works in the battlefield.
But now, Necrotic Ooze in hand has ability of Faerie Macabre in graveyard.

Re: Bug Reports (snapshot builds)

PostPosted: 06 Jan 2018, 20:08
by fmartel
In commander, game froze by a pending monarch effect
https://i.imgur.com/bJO5Vew.jpg

Re: Bug Reports (snapshot builds)

PostPosted: 09 Jan 2018, 08:46
by tjtillman
So, please forgive my ignorance if this is mentioned elsewhere, but, since the Git migration, where can we find the latest snapshot builds to download for testing?

Re: Bug Reports (snapshot builds)

PostPosted: 09 Jan 2018, 14:37
by Agetian
tjtillman wrote:So, please forgive my ignorance if this is mentioned elsewhere, but, since the Git migration, where can we find the latest snapshot builds to download for testing?
Ah, we're still in the process of updating things - the build bot we're using is not yet compatible with our Git workflow, so automatic builds do not really exist at the moment... Hopefully it'll not take long until the nightlies are resumed. Once I have some extra time, I may post an intermediate build for testing, we'll see. ;)

- Agetian

Re: Bug Reports (snapshot builds)

PostPosted: 11 Jan 2018, 04:15
by stormcat
r36156:
When I equip O-Naginata to a creature, error occur.

Re: Bug Reports (snapshot builds)

PostPosted: 25 Jan 2018, 16:22
by Devilman06
newest 1.6.6 version release. seems to be a life drain in effect. not sure whats causing it but it happens when i attack. Commander\EDh format. There are no Permanents that would cause this on the field. many different decks tested. seems to sporadic.

Re: Bug Reports (snapshot builds)

PostPosted: 26 Jan 2018, 15:53
by fmartel
Description: [in a commander game, AI cast Persuasion on Etherium Sculptor]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.6.6-SNAPSHOT-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_101 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
   at java.util.LinkedList$ListItr.next(Unknown Source)
   at forge.game.zone.Zone.getLKICopy(Zone.java:263)
   at forge.game.Game.copyLastState(Game.java:153)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:530)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1007)
   at forge.game.GameAction.startGame(GameAction.java:1634)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:225)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 28 Jan 2018, 06:54
by Bladezen
I sacrificed an elenda, the dusk rose that had 32 counters with anointed Procession on the field which resulted in 64 1/1 vampires and I had 4 Anointer Priest out which then led to 310 triggers on the stack then it crashed after 4 triggers resolved.


OutOfMemoryError | Open
Code: Select all
Forge Version:    1.6.6.002
Operating System: Linux 3.18.31-perf-gc76390c armv7l
Java Version:     0 The Android Project

java.lang.OutOfMemoryError: Failed to allocate a 544 byte allocation with 16777216 free bytes and 18MB until OOM; failed due to fragmentation (required continguous free 8192 bytes for a new buffer where largest contiguous free 4096 bytes)
   at java.util.EnumMap.<init>(EnumMap.java:138)
   at forge.trackable.TrackableObject.<init>(TrackableObject.java:25)
   at forge.game.GameEntityView.<init>(GameEntityView.java:28)
   at forge.game.card.CardView.<init>(CardView.java:68)
   at forge.game.card.Card.<init>(Card.java:292)
   at forge.game.card.CardUtil.getLKICopy(CardUtil.java:203)
   at forge.game.zone.Zone.getLKICopy(Zone.java:264)
   at forge.game.Game.copyLastState(Game.java:153)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:503)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1007)
   at forge.game.GameAction.startGame(GameAction.java:1625)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:225)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:761)

Re: Bug Reports (snapshot builds)

PostPosted: 29 Jan 2018, 13:53
by Indigo Dragon
Bladezen wrote:I sacrificed an elenda, the dusk rose that had 32 counters with anointed Procession on the field which resulted in 64 1/1 vampires and I had 4 Anointer Priest out which then led to 310 triggers on the stack then it crashed after 4 triggers resolved.
Solution: Win the game before that happens :D.

Actual Bug: Battle at the Bridge is still missing "You gain X life" SpellDescription$.
(I would fix it by I don't GitHub My eMail's currently suckThere's nothing anyone else can doIt's all on me how do i GitHub...)

Re: Bug Reports (snapshot builds)

PostPosted: 01 Feb 2018, 02:46
by dhc10
Storm the Vaults has a bug associated with it whenever it is in your deck. It apparently will trigger whenever a player is dealt damage by a creature you control as long as Storm the Vaults is in your deck. I initially noticed it with Storm Fleet Sprinter and thought that was the cause of the bug, but Goblin Trailblazer also caused it as you can see in the screenshot attached.

Removing Storm the Vaults from the deck removes the bug.

I'm using the Forge update from 1/15/2018. As far as I can tell this bug should be reproduceable by just having Storm the Vaults in your deck.

Additionally, the text for the Storm the Vaults trigger is incorrect, though the effect that happens is correct. The Draw a Card, Discard a Card isn't what happens (nor should it), a treasure is created (which should be what happens - if Storm the Vaults was on the battlefield).

Re: Bug Reports (snapshot builds)

PostPosted: 01 Feb 2018, 10:03
by Xdevian
I have downloaded Forge so many times, and in all the cases, when i open the game and start to play in my Asus Zenphone 3 max "5.5, the game just stops to work, showing the following message

"Forge is not working

Close the app

Wait"

what could it be?

Thanks.