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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby stormcat » 30 Aug 2018, 11:39

:r157
If library has no basic lands when Land Tax triggered and searched, error occur after.
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Re: Bug Reports (snapshot builds)

Postby stormcat » 03 Sep 2018, 13:13

:r182
I don't know this is bug or not.
When I opened a deck file from Deck Editor,
it seems to be not loaded the deck title.
It's very inconvenience.
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Re: Bug Reports (snapshot builds)

Postby Kiryu666 » 03 Sep 2018, 22:36

Description: [the game simply stops doing actions]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.6.15-SNAPSHOT-r-1u
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_181 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
   at java.util.LinkedList$ListItr.next(Unknown Source)
   at forge.util.Visitor.visitAll(Visitor.java:15)
   at forge.game.Game.forEachCardInGame(Game.java:570)
   at forge.game.trigger.TriggerHandler.cleanUpTemporaryTriggers(TriggerHandler.java:80)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:784)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:771)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:768)
   at forge.game.GameAction.changeZone(GameAction.java:371)
   at forge.game.GameAction.moveTo(GameAction.java:570)
   at forge.game.GameAction.moveTo(GameAction.java:555)
   at forge.game.GameAction.moveToStack(GameAction.java:639)
   at forge.game.GameAction.moveToStack(GameAction.java:635)
   at forge.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:95)
   at forge.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:71)
   at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:457)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:960)
   at forge.game.GameAction.startGame(GameAction.java:1690)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)

Postby stormcat » 07 Sep 2018, 19:23

:r214
When I cast Tooth and Nail by Entwine, then I searched two creatures.
After I selected two creatures from my hand, I can't proceed the game.
There is no reaction even if I press OK button.
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Re: Bug Reports (snapshot builds)

Postby stormcat » 10 Sep 2018, 12:01

:1.6.16-SNAPSHOT-r29
I can't choose Ral, Izzet Viceroy in Deck Editor.
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Re: Bug Reports (snapshot builds)

Postby TyphosTheD » 11 Sep 2018, 09:55

Kaho, Minamo Historian - ability broken
After the most recent update on the mobile platform her ability, instead of bringing up a selection window for the spells, brings up a "select the order" prompt. As a result I cannot use her ability.
Any thoughts or help would be appreciated.
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Re: Bug Reports (snapshot builds)

Postby gabrilend » 12 Sep 2018, 21:15

The card Propaganda doesn't work properly with creatures that have mana abilities (For example Llanowar Elves)

If you select two or more creatures to attack (one of them being Llanowar Elves) then you can use the mana ability of the elves to pay for the first creature, but when you have to pay the cost for the elves attacking (and you don't have any mana) then the elves will untap. Basically giving you a free mana to pay for the cost incurred by an opponent's Propaganda card, and leaving you with an untapped Llanowar Elf.

I didn't test this more than once but I saw it happen and I wanted to report it somewhere.
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Re: Bug Reports (snapshot builds)

Postby Corwin72 » 12 Sep 2018, 21:33

Was there a recent change that only allowed decks to be imported to quest mode that the user has cards for? When I try an import with today's build I am only getting some cards imported into my Quest deck. If so is there a way to turn this option off?
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Re: Bug Reports (snapshot builds)

Postby Ergg » 13 Sep 2018, 06:50

The card Desecrated Tomb does not work proprely. It should create a bat token when a card leaves YOUR graveyard. Currently the ability is triggerred not only for your graveyard, but also for the opponent graveyard... and pretty much every case when a card is moving from an area to another :D ! Even fetching land trigger it. And that, regardless of the owner of the moving card.
[Edit : Muldrotha, the Gravetide abilities doesn't work with desecrated tomb]

Also the cost for the card Status//Statue is wrong for the Statue part (it's set to 2W istead of 2BG).
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Re: Bug Reports (snapshot builds)

Postby stormcat » 13 Sep 2018, 12:13

:1.6.16-SNAPSHOT-r77
This error occur when AI start his turn with Survival of the Fittest.
Forge didn't show a message window, but wrote in log file.

Code: Select all
java.lang.NullPointerException
   at forge.ai.ComputerUtilMana.hasEnoughManaSourcesToCast(ComputerUtilMana.java:72)
   at forge.ai.SpecialCardAi$SurvivalOfTheFittest$1.apply(SpecialCardAi.java:1097)
   at forge.ai.SpecialCardAi$SurvivalOfTheFittest$1.apply(SpecialCardAi.java:1094)
   at com.google.common.collect.Iterators$5.computeNext(Iterators.java:639)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:141)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:136)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:297)
   at forge.ai.SpecialCardAi$SurvivalOfTheFittest.considerDiscardTarget(SpecialCardAi.java:1094)
   at forge.ai.ComputerUtil.getCardPreference(ComputerUtil.java:413)
   at forge.ai.ComputerUtilCost.checkDiscardCost(ComputerUtilCost.java:150)
   at forge.ai.SpellAbilityAi.willPayCosts(SpellAbilityAi.java:123)
   at forge.ai.SpellAbilityAi.canPlayWithoutRestrict(SpellAbilityAi.java:79)
   at forge.ai.SpellAbilityAi.canPlayAI(SpellAbilityAi.java:52)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
   at forge.ai.AiController.canPlaySa(AiController.java:648)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:632)
   at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1363)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1335)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1205)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:475)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:951)
   at forge.game.GameAction.startGame(GameAction.java:1690)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)

Postby stormcat » 13 Sep 2018, 16:47

:1.6.16-SNAPSHOT-r77
When I control Purphoros, God of the Forge,
in spite of Red symbol is 1(Purphoros is not creature), Mox Amber add [W].
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Re: Bug Reports (snapshot builds)

Postby stormcat » 16 Sep 2018, 21:34

:1.6.16-SNAPSHOT-r100
Generous Patron has bug.
When I put a -1/-1 counter on a opponent's creature, Generous Patron hadn't trigger.
Generous Patron should be trigger by any counters.
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Re: Bug Reports (snapshot builds)

Postby stormcat » 19 Sep 2018, 21:36

:1.6.16-SNAPSHOT-r161
It is wrong to count the commander's tax.
It seems that even if the commander returns to hand, it is increasing.
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Re: Bug Reports (snapshot builds)

Postby leshrac » 21 Sep 2018, 00:50

:1.6.16-SNAPSHOT-r161

Knight of Autumn doesn't work at all, there are lots of things wrong with it:
1. When i put it into play with Green Sun's Zenith i get just a 2/1 creature, no prompt to choose anything at all.
2. When i try to cast it, i have 2 options:
Cast it for 1GW. It enters the battlefield as a 2/1 and nothing happens.
Cast it for 1RW and choose one of the things i should choose when it comes into play. Then it does that thing (as long as i don't choose the counters) and i don't get a creature, the card completely vanishes.
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 22 Sep 2018, 15:19

forge-gui-desktop-1.6.16-SNAPSHOT-r204.tar
Oblivion Sower exile's top 4 but does not put any of the lands into play
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