It is currently 15 Nov 2018, 15:28
   
Text Size

Bug Reports (snapshot builds)

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Bug Reports (snapshot builds)

Postby Fizanko » 29 Sep 2018, 22:23

Fizanko wrote:using today's snapshot, 1.6.16 r261 looks like the nasty doubling of planeswalker effect is still there.

I was playing the m19 constructed deck "Sarkhan Dragonsoul" and i started to notice that something was very very wrong when i finally played the Sarkhan, Dragonsoul planeswalker card :
- his +2 power wrongly killed every 2/2 creatures the opponent had (so i guess the -1 was in fact getting the doubled bug somehow, but couldn't catch it on the log)

Confirmed the nasty bug was indeed in full effect when i decided to use his -3 power (that deals 4 damage to opponent) and noticed it applied 2 times, dealing 8 damage in 2 steps :

Image
(click on picture for full size)
Just tested the new stable release 1.6.6 and i seem to be unable to reproduce this bug with the same deck for 3 matches.

So far Sarkhan, Dragonsoul -3 ability hasn't yet been doubled and the only creatures with x/2 that the +2 ability killed are the one i select (thanks to the Sarkhan's Whelp bonus to Sarkhan ability)

I'll keep my eye opened but it seems this bug is no more hopefully, good job.
Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
User avatar
Fizanko
Tester
 
Posts: 767
Joined: 07 Feb 2014, 11:24
Has thanked: 154 times
Been thanked: 85 times

Re: Bug Reports (snapshot builds)

Postby Bog Wraith » 30 Sep 2018, 00:45

KrazyTheFox wrote:
Bog Wraith wrote:Ok for future reference, when I submit a bug report I post which r number snapshot it is. Should I still use only the r number or add the letters/numbers version along with it?
The letters and numbers are more helpful for developers, while the regular r number is more helpful for general users. I'd post both, personally.
Ok will do.

Thank you, my friend! 8)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
User avatar
Bog Wraith
Global Mod 1 (Ret)
 
Posts: 1080
Joined: 28 May 2008, 22:40
Location: Shandalar
Has thanked: 395 times
Been thanked: 148 times

Re: Bug Reports (snapshot builds)

Postby fiend123 » 30 Sep 2018, 14:53

League Guildmage's second activated ability is cost R instead of XR when activated.

There is no options to set the value of X for Chamber Sentry. The game automatically sets X = Zero so you can't pay for it and it immediately goes into the graveyard for being 0/0

forge-1.6.17-SNAPSHOT-r3-5371cbe9c8
Attachments
Capture.PNG
fiend123
 
Posts: 57
Joined: 05 Mar 2012, 17:26
Has thanked: 2 times
Been thanked: 1 time

Re: Bug Reports (snapshot builds)

Postby Eehoe » 01 Oct 2018, 03:06

Godsend doesn't prevent AI from casting cards with the same name exiled by Godsend.

forge-1.6.17-SNAPSHOT-r3-5371cbe9c8
Eehoe
 
Posts: 19
Joined: 20 May 2018, 01:54
Has thanked: 1 time
Been thanked: 9 times

Re: Bug Reports (snapshot builds)

Postby stormcat » 02 Oct 2018, 12:57

:1.6.17-SNAPSHOT-r22-27f61201f8
It seems that changes that have occurred once to a creature are keeping being recorded.
For example, Dryad Greenseeker enchanted Deep Freeze, then Dryad dies afterwards,
and I refer to Dryad in the graveyard, it has no ability.
stormcat
 
Posts: 308
Joined: 17 Jun 2015, 05:32
Has thanked: 0 time
Been thanked: 5 times

Re: Bug Reports (snapshot builds)

Postby Devilman06 » 02 Oct 2018, 15:40

forge-1.6.17-SNAPSHOT-r30-e6f554a2c4
Pause for Reflection is bugged, at least in sealed mode. If it is in hand, it will trigger every phase on opponents turn whether or not it was selected.
Devilman06
 
Posts: 113
Joined: 29 Jan 2010, 03:59
Has thanked: 1 time
Been thanked: 1 time

Re: Bug Reports (snapshot builds)

Postby stormcat » 02 Oct 2018, 16:30

:1.6.17-SNAPSHOT-r30-e6f554a2c4
I hadn't get 10 mana in spite of Apex of Power was cast from my hand.
stormcat
 
Posts: 308
Joined: 17 Jun 2015, 05:32
Has thanked: 0 time
Been thanked: 5 times

Re: Bug Reports (snapshot builds)

Postby peepser » 02 Oct 2018, 22:44

Crash: Innistrad booster draft game. Latest build (Oct 2/18) PC.

java.lang.NullPointerException
at forge.game.ability.AbilityUtils.getDefinedPlayers(AbilityUtils.java:996)
at forge.game.card.CardProperty.cardHasProperty(CardProperty.java:334)
at forge.game.card.Card.hasProperty(Card.java:4063)
at forge.game.card.Card.isValid(Card.java:4052)
at forge.game.GameObject.isValid(GameObject.java:27)
at forge.game.card.CardPredicates$18.apply(CardPredicates.java:205)
at forge.game.card.CardPredicates$18.apply(CardPredicates.java:202)
at com.google.common.collect.Iterators$5.computeNext(Iterators.java:639)
at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:141)
at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:136)
at forge.util.collect.FCollection.<init>(FCollection.java:90)
at forge.game.card.CardCollection.<init>(CardCollection.java:115)
at forge.game.card.CardLists.filter(CardLists.java:297)
at forge.game.card.CardLists.getValidCards(CardLists.java:220)
at forge.game.ability.effects.ChooseCardEffect.resolve(ChooseCardEffect.java:55)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1350)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1327)
at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:187)
at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:255)
at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:209)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:483)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1350)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1327)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:525)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1006)
at forge.game.GameAction.startGame(GameAction.java:1694)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
peepser
 
Posts: 49
Joined: 14 Aug 2018, 22:30
Has thanked: 4 times
Been thanked: 1 time

Re: Bug Reports (snapshot builds)

Postby MaxMtg » 09 Oct 2018, 12:26

Not really a bug but the Guild Kit and GRN Masterpieces haven't been added to Forge yet
MaxMtg
 
Posts: 49
Joined: 11 Aug 2017, 16:11
Has thanked: 30 times
Been thanked: 1 time

Re: Bug Reports (snapshot builds)

Postby stormcat » 10 Oct 2018, 18:51

:r102-01ab4d7467
The card put into hand by Underrealm Lich's ability shouldn't be revealed.
stormcat
 
Posts: 308
Joined: 17 Jun 2015, 05:32
Has thanked: 0 time
Been thanked: 5 times

Re: Bug Reports (snapshot builds)

Postby Xirious » 11 Oct 2018, 17:55

Hi there,

So I've just started using Forge and I saw (using search) that people asked to pause music when
Forge is minimized. Is there a way to put an option in where this is enabled/disabled? I'm adding
my own custom music (DOTP!!!) but when I switch windows I find it quite jarring to hear the music stop.
I realize other players prefer it that way but it's just something I'd like to be able to configure.
Xirious
 
Posts: 7
Joined: 16 Jun 2013, 01:13
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports (snapshot builds)

Postby Kiryu666 » 12 Oct 2018, 05:41

Symbol of nausea appearing in creatures with Haste
Attachments
Sem título.jpg
Kiryu666
 
Posts: 63
Joined: 03 Aug 2015, 12:55
Has thanked: 5 times
Been thanked: 8 times

Re: Bug Reports (snapshot builds)

Postby Indigo Dragon » 15 Oct 2018, 10:01

Hello, long time no post
New LGS is great at distracting me ("Local" as in 1 hour train trip).
Good to see everything going great here.

Anyway...
Currently running 1.6.17 r90-a43ef0044f

Noticed a quirk with Random Commander Card-based Decks
The generation will fill up the first 60 applicable nonland cards... in alphabetical order. This is more of a problem with decks that are the most popular, and therefore the most variations.

For Example
Kaalia of the Vast: Abrade -> Blood Speaker
Yidris, Maelstrom Wielder: Abrade -> Berserkers' Onslaught
Nekusar, the Mindrazer: Abyssal Nocturnus -> Bribery
Oloro, Ageless Ascetic: Abeyance -> Back to Basics
Breya, Etherium Shaper: Abeyance -> Beacon of Tomorrows
Meren of Clan Nel Toth: Abhorrent Overlord -> Brawn
Atraxa, Praetors' Voice: Abrupt Decay -> Authority of the Consuls

So no cards past the letter B. No Sol Ring, Swords to Plowshares, Mystical Tutor, Vandalblast, Kodama's Reach... or Zulaport Cutthroat.

As a side effect, take a Teferi, Temporal Archmage deck for example. It will run Back to Basics... and 26 Nonbasic Lands. Not the best synergy. Also the lands suffer from this, you'll never see Reliquary Tower or Rogue's Passage generated.
Ctrl+C, Ctrl+V
User avatar
Indigo Dragon
 
Posts: 130
Joined: 11 May 2016, 10:18
Location: Australia
Has thanked: 62 times
Been thanked: 56 times

Re: Bug Reports (snapshot builds)

Postby pfirpfel » 15 Oct 2018, 13:47

We could import the EDH ranking of edhrec. Scryfall lets you export its card data. In there, most cards have a field edhrec_rank. The lower this value, the more often the card is played. Sol Ring for example has rank=1 as the most played card.
Using this value, we could generate more realistic commander decks.
pfirpfel
 
Posts: 8
Joined: 10 Nov 2014, 14:05
Has thanked: 1 time
Been thanked: 0 time

Re: Bug Reports (snapshot builds)

Postby Bog Wraith » 16 Oct 2018, 16:59

Snapshot _1.6.18_r14-51ce712623 - Draft game.

When A.I. was decked, game did not end when it was its turn to draw card(s).

If I had to venture a guess, I think it might have to do with the first Underrealm Lich ability. The Underrealm Lich is what my Capture Sphere has enchanted.
Attachments
Screen Shot 2018-10-16 at 12.51.48.jpg
No Cards In Library
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
User avatar
Bog Wraith
Global Mod 1 (Ret)
 
Posts: 1080
Joined: 28 May 2008, 22:40
Location: Shandalar
Has thanked: 395 times
Been thanked: 148 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 9 guests


Who is online

In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 9 guests

Login Form