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Re: Bug Reports (snapshot builds)

PostPosted: 06 Nov 2018, 02:57
by friarsol
Devilman06 wrote:reconnaissance does not work during combat as it should. forge-1.6.18-SNAPSHOT-r165-1311415abf.tar
Please be more specific. What did you do? What do you expect to happen? Just saying "XYZ didn't work" doesn't mean anything because we don't know what you think should happen. Screenshots are also very helpful

Re: Bug Reports (snapshot builds)

PostPosted: 06 Nov 2018, 06:46
by Devilman06
friarsol wrote:
Devilman06 wrote:reconnaissance does not work during combat as it should. forge-1.6.18-SNAPSHOT-r165-1311415abf.tar
Please be more specific. What did you do? What do you expect to happen? Just saying "XYZ didn't work" doesn't mean anything because we don't know what you think should happen. Screenshots are also very helpful
Terribly Sorry, Was a bit tired when I sent that. Anyway, reconnaissance actually does work. I retested it and found that it was an Operator Error... doesn't happen all that often...

Re: Bug Reports (snapshot builds)

PostPosted: 07 Nov 2018, 12:25
by MaxMtg
Devs forgot to add the Guild Kit 1 and the Masterpieces of GRN
https://scryfall.com/sets/gk1
https://scryfall.com/sets/med

Re: Bug Reports (snapshot builds)

PostPosted: 08 Nov 2018, 10:05
by stormcat
:r188-bf2ccd74ea
It may not be a bug, but AI does not remove slumber counter on Arixmethes, Slumbering Isle.

Re: Bug Reports (snapshot builds)

PostPosted: 10 Nov 2018, 17:47
by Eehoe
Do cards from the Cards Contribution thread get added to the new versions?

Asking as I manually add my updated Godsend to the Cardsfolder.zip with each new Android release.

Otherwise best MTG app on mobile!

Re: Bug Reports (snapshot builds)

PostPosted: 11 Nov 2018, 18:35
by Kiryu666
java.lang.NullPointerException
at forge.quest.QuestController.getDeckConstructionRules(QuestController.java:617)
at forge.quest.QuestController.resetDuelsManager(QuestController.java:440)
at forge.quest.QuestController.load(QuestController.java:242)
at forge.screens.home.quest.CSubmenuQuestData.update(CSubmenuQuestData.java:213)
at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
at forge.screens.home.LblMenuItem$1.mousePressed(LblMenuItem.java:45)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


When clicking to start a new Quest the game crash and close !!! Fix This Please T.T

Re: Bug Reports (snapshot builds)

PostPosted: 11 Nov 2018, 21:49
by Bog Wraith
Snapshot: Forge_1.6.19-r45-c2e958360d

When AI played Experimental Frenzy, the top card of his deck can be looked at by me, which if I'm correct, should not happen and only be viewable by my opponent.

Re: Bug Reports (snapshot builds)

PostPosted: 24 Nov 2018, 12:55
by verdealex79
I have lot of decks inside the folders "constructed" and "commander". Currently I have 17420 decks in "constructed", and 9903 decks in "commander".

Often, when Forge opens, I see some of these deck files get "moved" (by Forge) outside the "constructed" folder, directly in the "decks" folder. And when they are there, they are not visible inside Forge. Every time, I go there, and cut/paste them again inside "constructed" folder, until next time it happens.

This does not happen everytime, and does not happen ALWAYS with same decks.... but OFTEN some of these decks seem to be recurrent.

Re: Bug Reports (snapshot builds)

PostPosted: 24 Nov 2018, 15:53
by Xitax
It happens whenever Forge changes the file name. It doesn't like certain characters such as the apostrophe.

Commander decks don't seem to care. I wonder if this is still necessary.

Re: Bug Reports (snapshot builds)

PostPosted: 27 Nov 2018, 03:54
by Kiryu666
Snap Version: forge-1.6.19-SNAPSHOT-r169-b9566bd271

Bug/Problem:When several creatures are placed at the same time or when the many cards in the field or have already had a reasonable time in the match the phrase "waiting the opponent" appears to prevent the game from proceeding, please fix this, this is really annoying :? [-o<

Re: Bug Reports (snapshot builds)

PostPosted: 27 Nov 2018, 20:14
by timmermac
This sounds like the memory leak issue. Allocate more RAM to Java heap and that will help.

Re: Bug Reports (snapshot builds)

PostPosted: 29 Nov 2018, 06:03
by Kiryu666
timmermac wrote:This sounds like the memory leak issue. Allocate more RAM to Java heap and that will help.
how do I do that? Would you help me ?

Re: Bug Reports (snapshot builds)

PostPosted: 30 Nov 2018, 02:51
by stormcat
:forge-1.6.19-SNAPSHOT-r206-f84c6d00ba
From recent versions, the triggered ability when deal combat damage is given may not be triggered.
I can't give detailed report because I don't know the occurrence condition.
I confirmed it with Hapatra, Vizier of Poisons.

Re: Bug Reports (snapshot builds)

PostPosted: 01 Dec 2018, 03:20
by stormcat
stormcat wrote::forge-1.6.19-SNAPSHOT-r206-f84c6d00ba
From recent versions, the triggered ability when deal combat damage is given may not be triggered.
I can't give detailed report because I don't know the occurrence condition.
I confirmed it with Hapatra, Vizier of Poisons.
I took an example.
Please refer to the log in attachment.
(This is commander game.Hapatra is my commander.)

Re: Bug Reports (snapshot builds)

PostPosted: 03 Dec 2018, 10:09
by MaxMtg
Game night is missing, it features 5 unique cards and the rest are just reprints

https://scryfall.com/sets/gnt