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Re: Bug Reports (snapshot builds)

PostPosted: 02 Sep 2019, 19:02
by Ldcs8T4EAnj8h5ZMD8rf
1.6.28 Snapshot 57
Languish appears to have not given any creatures -4/-4.

Re: Bug Reports (snapshot builds)

PostPosted: 04 Sep 2019, 04:33
by innkeeper
1.6.27

Mana Reflection is causing shock lands and other lands with multiple land types associated with them to tap for abnormally large amounts of mana.


Conditions:

Mana Reflection in play
&
Lands with more than one color associated with them (ie Hallowed Fountain) in play untapped.

Expected result:
Tapping Hallowed Fountain for a Blue or a White mana adds 2 of the color you tap for to your pool.

Actual result:
Tapping Hallowed Fountain for a Blue or a White mana adds 4 of the color you tap for to your pool.

Potential cause:
Mana Reflection is reading Hallowed Fountain and other similar cards as tapping for one of both colors, then doubles that.

ie it thinks it taps for WU and then when you tap it for either W or U it adds 4x the amount instead of 2.

Re: Bug Reports (snapshot builds)

PostPosted: 12 Sep 2019, 22:27
by Tayqual
Legion Warboss Goblin tokens are not being required to attack, when there is no effect preventing them.

forge-1.6.29-SNAPSHOT-r85-847195c9f5

Re: Bug Reports (snapshot builds)

PostPosted: 16 Sep 2019, 07:55
by Trancy97
1.6.28.002 android
Planechase mode isn't working as intended, i think i had found some bugs.
- The plane card is "binded" to the starting player and doesn't rotate anymore amongst player like before (not sure if it is a bug or not).
- Sometimes planes doesn't work: the actual plane was kharasha foothills (controlled by the ai) and i attacked one of my opponents with coiling oracle but the plane didn't trigger and i couldn't create the copies.
I guess because kharasha foothills was controlled by my opponent and it reads "creatures you control" so that's why it didn't work. I tried to replicate this by starting a game in which i was the first to play (so i got the plane) and planeswalked until i found kharasha foothills again, then proceeded to attack one of my opponents with coiling oracle and this time it worked.
- The developer tool "Planeswalk to" doesn't work because it just randomly planeswalk to another plane instead of the choosen one.
- Ai never tries to roll the die.

Re: Bug Reports (snapshot builds)

PostPosted: 16 Sep 2019, 21:58
by stormcat
:r251-147cf60076
When I try to Worldgorger combo(reanimate Worldgorger Dragon with Animate Dead), don't trigger removed Animate Dead's ability.

Re: Bug Reports (snapshot builds)

PostPosted: 21 Sep 2019, 21:26
by stormcat
:r336-bc6ab4d0b9
In multiplayer commander game, When AI1 controlled It That Betrays, AI1 got a fetch land another AI2 sacrificed, then activated it.
After it, AI had been looping fetch activate -> get fetch land.
It's wrong behavior.

Re: Bug Reports (snapshot builds)

PostPosted: 21 Sep 2019, 22:01
by Ergg
(first of all congrats guys: you are crazy fast on the cards additions !)

forge-1.6.29-SNAPSHOT-r336-bc6ab4d0b9

  • Irencrag Pyromancer don't trigger its ability when drawing the second card each turn
  • Fabled Passage doesn't come untap when the owner control four or more lands
  • Cards exiled with Thief of sanity are not cast-able with mana of any type

Re: Bug Reports (snapshot builds)

PostPosted: 22 Sep 2019, 17:40
by stormcat
:r339-d850a6685a
I found a typo.

belle_of_the_brawl.txt
K:Menance -> K:Menace

Re: Bug Reports (snapshot builds)

PostPosted: 02 Oct 2019, 14:01
by MIC132
The Food token from Giant's Skewer has no image.
EDIT: Or rather some food tokens don't have images.

Re: Bug Reports (snapshot builds)

PostPosted: 02 Oct 2019, 16:44
by stormcat
:r60-7b6543e7fa
When I cast Adventure spell(not creature side), Garenbrig Squire triggered.
This is wrong behavior.(should not be triggered)

Re: Bug Reports (snapshot builds)

PostPosted: 02 Oct 2019, 19:07
by stormcat
:r60-7b6543e7fa
When AI cast Bonecrusher Giant's adventure to player, frozen.
The log is here.

Code: Select all
Game-7 > java.lang.NullPointerException
   at forge.game.ability.effects.EffectEffect.resolve(EffectEffect.java:161)
   at forge.game.ability.SpellApiBased.resolve(SpellApiBased.java:55)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1364)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1332)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:475)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1066)
   at forge.game.GameAction.startGame(GameAction.java:1602)
   at forge.game.Match.startGame(Match.java:89)
   at forge.match.HostedMatch$2.run(HostedMatch.java:238)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Bug Reports (snapshot builds)

PostPosted: 24 Oct 2019, 17:05
by Artiamus
Version: forge-gui-desktop-1.6.30-SNAPSHOT

Bug: Playing with a Standard format quest deck vs the "Arcades, the Strategist" challenge deck. Upon playing "Frogify" on Arcades to shut off his abilities, computer was still able to attack with the three walls under their control as if Arcades' text was still there along with damage still being assigned via toughness as well.

Re: Bug Reports (snapshot builds)

PostPosted: 22 Nov 2019, 13:56
by Trancy97
Android 1.6.30.001
My blocking creatures never assigns combat damage to ai's attacking creatures, as you can see in the screenshot.
The log reads "prevent all damage that would be dealt to attacking creatures you control". This is the ability of iroas, god of victory, that's inside this deck (but not on the battlefield). Playing against other decks with iroas inside it will replicate the bug, while playing against other decks without iroas the damage work.

Re: Bug Reports (snapshot builds)

PostPosted: 05 Dec 2019, 17:40
by Stinky
Trancy97 wrote:Android 1.6.30.001
My blocking creatures never assigns combat damage to ai's attacking creatures, as you can see in the screenshot.
The log reads "prevent all damage that would be dealt to attacking creatures you control". This is the ability of iroas, god of victory, that's inside this deck (but not on the battlefield). Playing against other decks with iroas inside it will replicate the bug, while playing against other decks without iroas the damage work.
I noticed the exact same issue (on PC) - whenever I play a deck containing Iroas, God of Victory all combat damage that should be dealt to my attacking creatures is prevented even though Iroas is not on the battlefield. This is also true if Iroas is my commander and still in the command zone. I tested it and when I removed Iroas from the deck everything went back to normal.

Re: Bug Reports (snapshot builds)

PostPosted: 07 Dec 2019, 03:57
by Cellidor
Version: forge-gui-desktop-1.6.30

Bug: Defeating any AI in a 3+ player match on their turn via damaging effects will lock up the game indefinitely. This makes playing certain decks impossible (Such as Nekusar). The AI will receive lethal damage, proceed with their turn until the "declare blockers" step, and will then say "Waiting for opponent..." and never proceed from that point.