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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby Ldcs8T4EAnj8h5ZMD8rf » 23 Feb 2020, 23:55

1.6.33 r223
Bug 1: AI made illegal target when resolving Confusion in the Ranks
Bug 2: Unable to add end step trigger of Witch Hunt to stack
Attachments
Witch Hunt.PNG
Confusion in the Ranks.PNG
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 24 Feb 2020, 16:46

Ldcs8T4EAnj8h5ZMD8rf wrote:1.6.33 r223
Bug 1: AI made illegal target when resolving Confusion in the Ranks
Bug 2: Unable to add end step trigger of Witch Hunt to stack
Thanks for the bug reports! I'm looking into them. Think I figured out a fix for Confusion in the Ranks already.
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 24 Feb 2020, 17:29

forge-1.6.33-SNAPSHOT-r249-c916c4da31
When using Rite Of Replication targeting opponents Inferno Titan, the opponent got to choose the targets for the ETB effect. same when opponent copied my Chasm Skulker. It would get a +1/+1 counter whenever I would draw a card instead of when they draw.
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Re: Bug Reports (snapshot builds)

Postby Ldcs8T4EAnj8h5ZMD8rf » 24 Feb 2020, 19:52

1.6.33 r249
AI played Sculpting Steel and targeted Human Player's Solemn Simulacrum. Solemn Simulacrum's ETB trigger went on stack but Human was asked if they wanted to use Solemn's ETB ability. This appears to be the same issue reported above by Devilman06.
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Solemn Simulacrum.PNG
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 24 Feb 2020, 20:40

Devilman06 wrote:forge-1.6.33-SNAPSHOT-r249-c916c4da31
When using Rite Of Replication targeting opponents Inferno Titan, the opponent got to choose the targets for the ETB effect. same when opponent copied my Chasm Skulker. It would get a +1/+1 counter whenever I would draw a card instead of when they draw.
Thanks for the bug report. There is a known issue with cards that copy things... and fix for this issue in the works already. Thanks again to you both for the reports.
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 04 Mar 2020, 06:56

forge-1.6.33-SNAPSHOT-r320-2ab5a286c5
Multi-kicker doesn't seem to work. at least not with Everflowing Chalice. when I select it from hand it goes to play with no kicker prompt
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 04 Mar 2020, 12:52

Devilman06 wrote:forge-1.6.33-SNAPSHOT-r320-2ab5a286c5
Multi-kicker doesn't seem to work. at least not with Everflowing Chalice. when I select it from hand it goes to play with no kicker prompt
I think Forge looks for available mana before prompting for the multi-kicker. I just tried three tests:
1 - cast from hand with a lot of mana in my pool - got the prompt
2 - cast from hand with no mana in pool or available - no prompt
3 - cast from hand with untapped mana available, none in pool - got the prompt

If you have mana available from a less straightforward source, Forge might not take that into account when casting the chalice from hand. In this case best to generate the mana manually so it's in your pool before casting the chalice.
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 04 Mar 2020, 16:40

Northmoc1344 wrote:
Devilman06 wrote:forge-1.6.33-SNAPSHOT-r320-2ab5a286c5
Multi-kicker doesn't seem to work. at least not with Everflowing Chalice. when I select it from hand it goes to play with no kicker prompt
I think Forge looks for available mana before prompting for the multi-kicker. I just tried three tests:
1 - cast from hand with a lot of mana in my pool - got the prompt
2 - cast from hand with no mana in pool or available - no prompt
3 - cast from hand with untapped mana available, none in pool - got the prompt

If you have mana available from a less straightforward source, Forge might not take that into account when casting the chalice from hand. In this case best to generate the mana manually so it's in your pool before casting the chalice.
I had both mana in the pool and untapped lands. I was playing under vanguard rules but I don't think that would have anything to do with it. The Prompt just doesn't show up. Ill keep testing and see if I can figure a pattern as to why. maybe narrow it down. I will see if it's just that card or other multi kicker as well for me.
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 07 Mar 2020, 18:46

Devilman06 wrote:I had both mana in the pool and untapped lands. I was playing under vanguard rules but I don't think that would have anything to do with it. The Prompt just doesn't show up. Ill keep testing and see if I can figure a pattern as to why. maybe narrow it down. I will see if it's just that card or other multi kicker as well for me.
Now that IS curious. Please do let us know what else you discover. Thanks for looking into it further.
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 09 Mar 2020, 05:19

Northmoc1344 wrote:
Devilman06 wrote:I had both mana in the pool and untapped lands. I was playing under vanguard rules but I don't think that would have anything to do with it. The Prompt just doesn't show up. Ill keep testing and see if I can figure a pattern as to why. maybe narrow it down. I will see if it's just that card or other multi kicker as well for me.
Now that IS curious. Please do let us know what else you discover. Thanks for looking into it further.
Ive noticed a few other issues but I am unsure as to whether they are related. Mulligan no longer prompts at start of match. other kicker seem to work but so far no multi-kicker seem to. not sure whats going on. I checked the settings and nothing seems to be off there. turned off Vanguard and still have same issue. I will attempt to see if it does it in a non Commander game as well.
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Re: Bug Reports (snapshot builds)

Postby Northmoc1344 » 10 Mar 2020, 02:37

Devilman06 wrote:Ive noticed a few other issues but I am unsure as to whether they are related. Mulligan no longer prompts at start of match. other kicker seem to work but so far no multi-kicker seem to. not sure whats going on. I checked the settings and nothing seems to be off there. turned off Vanguard and still have same issue. I will attempt to see if it does it in a non Commander game as well.
I believe Hanmac has this sorted in the latest round of patches. Thanks again!
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Re: Bug Reports (snapshot builds)

Postby Trancy97 » 17 Mar 2020, 12:38

Forge android 1.6.32.001
I can't use the Frenetic Sliver 's ability on any of my slivers, even himself. When i click on him forge just zoom the sliver image instead of prompting me to pay 0 to activate it's ability.
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Priest of forgotten gods

Postby herkele » 25 Mar 2020, 14:48

Priest of forgotten gods doesn't target players so her ability is useless
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Re: Bug Reports (snapshot builds)

Postby Doyle524 » 26 Mar 2020, 07:03

Narcomoeba won't move to the battlefield when dredged.

The prompt shows as normal, but clicking yes (or no) just leaves it in the graveyard. Tested against multiple decks, including some without any graveyard interaction, so it's not a result of a Grafdigger's Cage effect. The card works as if I chose not to return Narcomoeba - it doesn't trigger Prized Amalgam, for example.

The prompt for Creeping Chill works perfectly, for reference.
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Re: Bug Reports (snapshot builds)

Postby anicolau » 28 Mar 2020, 06:42

On version 1.6.33 of Forge, the multiplication of mana with more than one Nyxbloom Ancient it's not working. I played Rite of Replication paying the kicker cost, creating 5 copies of Nyxbloom. The Gatherer says the following about Nyxbloom:

"The effects of multiple Nyxbloom Ancients are cumulative. For example, if you have two Nyxbloom Ancients on the battlefield, you’ll get nine times the original amount and type of mana."

But when when i tap Temple of the False God, it produces only 6 colorless mana, when the correct amount should be 2*(3^6) = 1458, like explained on Gatherer.

More info:
Forge - Version 1.6.33 (released on 03/2020)
Mode - Commander
O.S - MX 19 (GNU/Linux Debian-Based)
Java - OpenJDK 11.0.6
Attachments
nyxbloom02.png
nyxbloom01.png
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