Bug Reports (snapshot builds)
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Re: Isochron Scepter looses its imprint upon restarting puzz
by Lasemoco » 29 Apr 2020, 15:59
Yes, I'm having the same problem here. Accumulated Knowledge isn't imprinted and so puzzle is impossible to solve.PikWik wrote:I'm encountering this bug as well with the latest release. except, Accumulated Knowledge never imprints, which makes the puzzle impossible to winSkithiryx wrote:To reproduce:
- Start the game and go to: Puzzle Mode -> Solve
- Select and start: Inquest Gamer - Dead Man's Hand #1
- Check: Isochron Scepter imprints Accumulated Knowledge (23)
- Restart puzzle by closing the tab / conceding and choosing "Start New Match"
- Check: Isochron Scepter no longer imprints anything
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Re: Bug Reports (snapshot builds)
by Northmoc1344 » 29 Apr 2020, 16:07
There was a fix for this added 4/27. Lasemoco, can you confirm you're indeed on the most recent snapshot with this bug?
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Re: Bug Reports (snapshot builds)
by Lasemoco » 29 Apr 2020, 17:47
I was on the latest release build. Updating to the latest snapshot corrected it.Northmoc1344 wrote:There was a fix for this added 4/27. Lasemoco, can you confirm you're indeed on the most recent snapshot with this bug?
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Re: Bug Reports (snapshot builds)
by epsilon82 » 02 May 2020, 23:23
It seems that in the most recent snapshot builds it is no longer possible to tap dual or tri lands for mana manually. You are forced to use the Auto feature which of course can lead to some really big issues when trying to cast certain combinations of spells.
Re: Bug Reports (snapshot builds)
by twosat » 03 May 2020, 13:18
It's only in responce. If you tap manually BEFORE you cast a spell or activate an ability you can tap those lands as you like.epsilon82 wrote:It seems that in the most recent snapshot builds it is no longer possible to tap dual or tri lands for mana manually. You are forced to use the Auto feature which of course can lead to some really big issues when trying to cast certain combinations of spells.
But it is still annoying and my suggestion only a workaround.
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Re: Bug Reports (snapshot builds)
by friarsol » 04 May 2020, 01:49
Yea i just noticed it too last nightepsilon82 wrote:It seems that in the most recent snapshot builds it is no longer possible to tap dual or tri lands for mana manually. You are forced to use the Auto feature which of course can lead to some really big issues when trying to cast certain combinations of spells.

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Re: Bug Reports (snapshot builds)
by LeChuck » 07 May 2020, 12:45
Hi everyone,
I think the current implementation of Rielle, The Everwise is bugged. Whenever I wheel her triggered ability triggers once for each player, making me think that in her current implementation probably the ability is set to trigger whenever any player discards, instead of whenever you discard.
In these screenshot you can see her 4 triggers after a Windfall resolved. The number of cards to draw in each trigger on the stack corresponds exactly to the number that player had in hand before the Windfall.
Also to note, in that scenario, she would allow me to draw for each of the triggers (resulting in me drawing 25 cards) while in reality you should be able to draw from her ability only once per turn.
I think the current implementation of Rielle, The Everwise is bugged. Whenever I wheel her triggered ability triggers once for each player, making me think that in her current implementation probably the ability is set to trigger whenever any player discards, instead of whenever you discard.
In these screenshot you can see her 4 triggers after a Windfall resolved. The number of cards to draw in each trigger on the stack corresponds exactly to the number that player had in hand before the Windfall.
Also to note, in that scenario, she would allow me to draw for each of the triggers (resulting in me drawing 25 cards) while in reality you should be able to draw from her ability only once per turn.
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Re: Bug Reports (snapshot builds)
by Tayqual » 07 May 2020, 18:18
forge-1.6.35-SNAPSHOT-r4-f651cd42f4
Not sure what the bug is,but a 4/6 attacker with a trample counter (from IKO Fully Grown) attacks a base 1/1 with Giant Strength (so 3/3), and does 1 point of lethal damage (?), and the other 3 points trample over onto the AI opponent?
Not sure what the bug is,but a 4/6 attacker with a trample counter (from IKO Fully Grown) attacks a base 1/1 with Giant Strength (so 3/3), and does 1 point of lethal damage (?), and the other 3 points trample over onto the AI opponent?
Re: Bug Reports (snapshot builds)
by fiend123 » 07 May 2020, 18:24
Totem Armour did not remove the damage on the creature, the creature died as a result.
Forge version forge-1.6.35-SNAPSHOT-r4-f651cd42f4.tar.bz2
Forge version forge-1.6.35-SNAPSHOT-r4-f651cd42f4.tar.bz2
Re: Bug Reports (snapshot builds)
by fiend123 » 09 May 2020, 09:54
Cards exiled by Thief of Sanity cannot be cast using mana of other types. Also, clicking the exiled card and failing to cast it makes the cards uncastable on subsequent attempts.
forge-1.6.35-SNAPSHOT-r25
forge-1.6.35-SNAPSHOT-r25
Re: Bug Reports (snapshot builds)
by MaxMtg » 12 May 2020, 15:27
The game crashes when I assign a deck with companion to the AI, a few builds ago it didn't crash
forge-1.6.35-SNAPSHOT-r115
forge-1.6.35-SNAPSHOT-r115
Re: Bug Reports (snapshot builds)
by fiend123 » 18 May 2020, 16:36
Pyrokinesis damage assignment is broken. Supposed to be 4 damage divided,but the AI managed to deal a total of 7 damage to 4 of my creatures
Re: Bug Reports (snapshot builds)
by tchiseen » 22 May 2020, 10:34
I just wanted to bring to attention a questmode 'exploit' that's been around for a while.
When you travel to a world such as " The Domains: The Golden Age of Magic "
In the Shop, the set's boosters are priced very high, 400,000 credits
But you can purchase Red/Black/Green/Colourless boosters for 600 credits. In those boosters, you'll get cards worth much more than 600 credits.
You can travel away from the world, and back to it to reset the shop, and generate as much credit as you want.
A fix or workaround would be to scale the coloured/colourless booster prices to the boosters available in the world. Or possibly to blacklist worlds from selling those boosters.
When you travel to a world such as " The Domains: The Golden Age of Magic "
In the Shop, the set's boosters are priced very high, 400,000 credits
But you can purchase Red/Black/Green/Colourless boosters for 600 credits. In those boosters, you'll get cards worth much more than 600 credits.
You can travel away from the world, and back to it to reset the shop, and generate as much credit as you want.
A fix or workaround would be to scale the coloured/colourless booster prices to the boosters available in the world. Or possibly to blacklist worlds from selling those boosters.
Re: Bug Reports (snapshot builds)
by fiend123 » 31 May 2020, 14:31
Angelic Guardian appears in Core Set 2020 draft although it is not available from the boosters.
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