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Re: Bug Reports (snapshot builds)

PostPosted: 23 Apr 2021, 01:01
by Jobexi
Useless Bug Report Warning: See Screenshot.

1.6.40.210423.SNAPSHOTS

I have no idea how it happened, but somehow I have a morph card in my hand. I can't play it, probably because it has no associated mana cost.

I exiled one of two Crude Ramparts in my hand to cast Force of Virtue, and the other Crude Rampart seems to have morphed itself in-hand. Most intriguing.

Re: Bug Reports (snapshot builds)

PostPosted: 11 May 2021, 01:07
by btlctl
On the 1.6.40 release, Ashling the Pilgrim and Soulbright Flamekin (both from Lorwyn) both have an effect that's supposed to trigger the third time one resolves the card's activated ability, but it's not triggering.

Re: Bug Reports (snapshot builds)

PostPosted: 28 May 2021, 02:02
by DIO
On 1.6.40 Android Mobile AND Backport I have noticed these bugs:
-You can attempt to cast your opponent's cards for them by tapping them from their hand, even though you can't see them. You can peek at the cards this way.
-When you select the option to view decklist, it is always the active player's decklist being displayed, when it should only be your own. You can peek at your opponent's decklist this way.
Those two are problematic for eventual network multiplayer.

During a network match on 1.6.40 with the host being an Android Mobile and a client being a PC Backport:
-Non working audio and visual bugs such as arrows and phase/step indicators not appearing on the PC side. (This is clearly because of the difference between versions because it disappears if you test pc backport -> pc backport)
-After a networked game concludes and a new one starts, the players "switch places" visually on the battlefield and the host is able to see the opponent's hand. The two players appear to be the same team (Team 1) in the lobby with no ability to change. To solve this you must either have both players restart Forge or have the host play and concede a singleplayer game vs the AI. (This is not because of the difference between versions because it's the same for pc backport -> pc backport)

Re: Bug Reports (snapshot builds)

PostPosted: 28 May 2021, 12:12
by verdealex79
I noticed that sthe sound quality of the sounds played by Forge decreased lately.
I am talking about the duel sounds.
If I play the sounds outside of the game they sound WAY better.

Re: Bug Reports (snapshot builds)

PostPosted: 01 Jun 2021, 02:21
by cerealfordinner
DIO wrote:On 1.6.40 Android Mobile AND Backport I have noticed these bugs:
-You can attempt to cast your opponent's cards for them by tapping them from their hand, even though you can't see them. You can peek at the cards this way.
-When you select the option to view decklist, it is always the active player's decklist being displayed, when it should only be your own. You can peek at your opponent's decklist this way.
Those two are problematic for eventual network multiplayer.

During a network match on 1.6.40 with the host being an Android Mobile and a client being a PC Backport:
-Non working audio and visual bugs such as arrows and phase/step indicators not appearing on the PC side. (This is clearly because of the difference between versions because it disappears if you test pc backport -> pc backport)
-After a networked game concludes and a new one starts, the players "switch places" visually on the battlefield and the host is able to see the opponent's hand. The two players appear to be the same team (Team 1) in the lobby with no ability to change. To solve this you must either have both players restart Forge or have the host play and concede a singleplayer game vs the AI. (This is not because of the difference between versions because it's the same for pc backport -> pc backport)
Having the same issue with the sound and phases not showing when using two PCs. the issues only seem to affect the client and not the host.

Re: Bug Reports (snapshot builds)

PostPosted: 03 Jun 2021, 01:31
by cravenhl2021
First, Great job on a wonderful program. You guys/gals rock. Ok, so I keep having it crash when I try to get into catalog no matter what way I go. It will not let me save/sent bug report. It say, Skyblade's boon from MH2 can't run and the script is lol so bad it just kills the game and I have to just close it. Tried,
1.reinstall
2.back-up'ed to an older version; even the base program and it still pops up..(makes no sense cause the base program is dated 2018)
3.Went through Every file in game( and phone) and deleted anything that had to do with Skyblade's boon.

Pretty good with computers/phone and even the scripts forge uses.( Much praise for yr work) and I just can't figure it out.

Phone is a OnePlus 8 unlocked of course. No problems in that area.

Thank you again for your hard work. Fell in love with Magic again because of forge.

I can get more screenshots if needed but can't pull report cause it won't make one.

Re: Bug Reports (snapshot builds)

PostPosted: 15 Jun 2021, 14:07
by tjtillman
Been out of the loop for awhile.

Where can I download the latest snapshots?

Re: Bug Reports (snapshot builds)

PostPosted: 15 Jun 2021, 15:39
by goonjamin

Re: Bug Reports (snapshot builds)

PostPosted: 18 Jun 2021, 19:24
by therecanbeonlyonept
The 1.6.42 update get this (attachment). I don't even run forge.

Help, please.

Re: Bug Reports (snapshot builds)

PostPosted: 19 Jun 2021, 19:43
by therecanbeonlyonept
Hello again. Problem Solved. Just erased old files a unpacked the newer version.

I was hoping to not delete the decks I created so I was overwriting the old files.

Erasing solved the issue.

Thanks anyway.

Re: Bug Reports (snapshot builds)

PostPosted: 20 Jun 2021, 23:37
by killkong1211
Just ran into a bug on Android Snapshot build 1.6.43.210618.

Had Drannith Magistrate on board, had exiled a creature with the MH2 instant Suspend and when the creature came off suspend (mechanic) it was cast successfully.

Magistrate should prevent the suspended creature being cast as part of the suspend (mechanic) resolution.

Tested Suspend (spell) with Teferi , Time Raveler as well and Suspend (spell) worked as intended, preventing the suspend (mechanic) resolving a cast.

So Suspend (spell) is fine, issue appears to be with Drannith Magistrate.

Re: Bug Reports (snapshot builds)

PostPosted: 12 Jul 2021, 14:16
by squee1968
.Instrument of the Bards which was added to forge today has 1 wrong parameter. Needs to be ChangeType$ Creature.cmcEQX. Trigger description needs to be changed as well.

Re: Bug Reports (snapshot builds)

PostPosted: 14 Jul 2021, 04:57
by Trancy97
Android build 1.6.42.001.
Casting mindbreak trap or double negative crashes the game.

Re: Bug Reports (snapshot builds)

PostPosted: 23 Jul 2021, 22:04
by squee1968
For some odd reason, Zurzoth, Chaos Rider is triggering when I use Heckling Fiends to make an opponent's creature attack me. Also, Zurzoth's 1st trigger isn't working when I attack with devils.

Re: Bug Reports (snapshot builds)

PostPosted: 31 Jul 2021, 10:17
by squee1968
Yesterday's snapshot: Dealing combat damage to AI with Grazilaxx, Illithid Scholar in play.

Code: Select all
java.lang.ClassCastException: forge.game.player.Player cannot be cast to forge.game.card.Card
   at forge.game.trigger.TriggerDamageDoneOnce.setTriggeringObjects(TriggerDamageDoneOnce.java:56)
   at forge.game.trigger.TriggerHandler.runSingleTriggerInternal(TriggerHandler.java:545)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:495)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:359)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:325)
   at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:260)
   at forge.game.card.CardDamageMap.triggerDamageDoneOnce(CardDamageMap.java:81)
   at forge.game.GameAction.dealDamage(GameAction.java:2218)
   at forge.game.combat.Combat.dealAssignedDamage(Combat.java:870)
   at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:357)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1116)
   at forge.game.GameAction.startGame(GameAction.java:1909)
   at forge.game.Match.startGame(Match.java:102)
   at forge.gamemodes.match.HostedMatch$2.run(HostedMatch.java:251)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)