Re: Bug Reports (snapshot builds)
It should probably be going through all non-active players for blocking. Max has been doing a good job flagging these issues down, I'd imagine he'll get to it soon enough.Hellfish wrote:I see the problem but I am unsure of wether I can fix it in a way that doesn't break multiplayer, I'm getting rusty..Bundy wrote:forge-1.2.16-20121021.113541-15
At the declare defenders phase i can't pick any defenders. I only get a change to play instants and effects.
In InputControl.getActualInput() there is a check for wether player with priority is getting attacked before setting the Block Input state.However, at that point the player with priority is the attacking player, so the check always evaluates to false.

