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Skins

Postby Doublestrike » 03 Feb 2012, 00:12

There's starting to be some activity generating new skins, and working on existing ones. Let's consolidate those discussions here.

I'll port over a couple ideas from a different thread...
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exile_concept_2.png
Roujin's exile icon (gradient)
exile_concept_2.png (5.63 KiB) Viewed 5747 times
exile_concept.png
Roujin's exile icon
exile_concept.png (2.22 KiB) Viewed 5747 times
playicons.png
WompWomp's play icons
playicons.png (11.21 KiB) Viewed 5747 times
Last edited by Doublestrike on 03 Feb 2012, 04:57, edited 1 time in total.
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Re: Skins

Postby Doublestrike » 03 Feb 2012, 00:13

...and my response - thanks guys.

@Roujin - I'll (or someone'll) squeeze that in one of these builds, it may not scale down but who knows, maybe it will. I like the concept for sure.

@WompWomp - I can't think of a skin that would fit monochrome icons like that, but they look good - perhaps a new "grayscale" skin could be just the place? If you make a sprite I'll include it.

Also, you mentioned you had another skin to add?
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Re: Skins

Postby Chris H. » 03 Feb 2012, 02:10

Topic stickied.
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Re: Skins

Postby moomarc » 03 Feb 2012, 08:48

Doublestrike wrote:...and my response - thanks guys.

@Roujin - I'll (or someone'll) squeeze that in one of these builds, it may not scale down but who knows, maybe it will. I like the concept for sure.

@WompWomp - I can't think of a skin that would fit monochrome icons like that, but they look good - perhaps a new "grayscale" skin could be just the place? If you make a sprite I'll include it.

Also, you mentioned you had another skin to add?
I've actually been working on a high contrast skin, but then work got absolutely crazy (3 nights without sleep this week! =P~ ) Here's how its looking so far. (Not my original icons though. They were posted on freegameassets.com or somesuch, can't remember anymore).
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sprite_icons.png
W.I.P 'contrasty' skin sprite. Still needs the rest of the skin though...
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Re: Skins

Postby Doublestrike » 03 Feb 2012, 08:54

Texture something like this...? (not edited whatsoever, just for concept)
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ceiling-plaster-texture-thumb10025666.jpg
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Re: Skins

Postby WompWomp » 03 Feb 2012, 14:40

Doublestrike wrote:@WompWomp - I can't think of a skin that would fit monochrome icons like that, but they look good - perhaps a new "grayscale" skin could be just the place? If you make a sprite I'll include it.

Also, you mentioned you had another skin to add?
They could be any color. I've still got stuff to do to finish the skin.

A couple questions, some of which may be really dumb:

When does the "Focus" button appearance get used? The others are clear but I can't figure out what that one does. In a vacuum I would assume that "Focus" would be what "Selected" is.

What's the story with the pet icons as it stands? The card images used in an actual match, as far as I know, are stored in pics/tokens. Where are the icons for how they appear in the store? They used to be in images/icons/ but it doesn't appear to be using those.

Lastly what are we "allowed" to use as sources for skins? Mana icons certainly aren't owned by us, but I get the feeling using card-art as a background is a no go? Can someone clear this up for me?

Edit: Oh, and, in the bottom left corner of the sprite sheet there is a smaller version of the logo, is that getting used exclusively for the favicon thing?
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Re: Skins

Postby Doublestrike » 04 Feb 2012, 00:35

WompWomp wrote:When does the "Focus" button appearance get used?
If you "tab" around on in any UI (no mouse) there's a little indicator that jumps around the screen, showing what will be actuated if you press "enter". That's called focus. "Selected" is the current item selected. For example, I'm in Firefox right now, and the CCHQ tab is selected but this comment box has the focus.

What's the story with the pet icons as it stands? The card images used in an actual match, as far as I know, are stored in pics/tokens.
The icons folder has been removed and all icons are now skinnable. The pet "icons" were actually card faces (seen in pics/tokens) and were duplicated and scaled down, then saved in the icons folder. Those have been permanently removed, for a few reasons (chiefly, they're hard to maintain). Scaling images can be addressed directly in the code.

Lastly what are we "allowed" to use as sources for skins?
No idea, was wondering myself.

Edit: Oh, and, in the bottom left corner of the sprite sheet there is a smaller version of the logo, is that getting used exclusively for the favicon thing?
Yes.
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Re: Skins

Postby timmermac » 05 Feb 2012, 03:22

The text for number of cards in the library, graveyard, flashback, exile and mana pool don't contrast with the icons for those areas using the default skin. Please see the attached screenshot.
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Text in icon area below life total.PNG
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Re: Skins

Postby Doublestrike » 05 Feb 2012, 04:59

I changed the transparency on the player field icons to help with the contrast issue. Is it better for you, @timmermac, and what does everyone else reckon?
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Re: Skins

Postby Doublestrike » 05 Feb 2012, 05:04

I have added a new color to the palette: theme2. It's for situations, mostly titling right now, where an offset is needed from the theme color.

It will be used with text, so should contrast the text color.

Zebra will be used solely for tabulated data.

See pics for situations where it is used (on DarkAscension, a pretty sweet skin).
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colormap.jpg
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Re: Skins

Postby timmermac » 05 Feb 2012, 05:17

Doublestrike wrote:I changed the transparency on the player field icons to help with the contrast issue. Is it better for you, @timmermac, and what does everyone else reckon?
I'll check it out with the next daily build and let you know.

Edit: tested and it looks pretty good.
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Re: Skins

Postby Doublestrike » 11 Feb 2012, 08:55

Good news: the standard FPanel (with rounded corners) now supports background images and textures!

So, if anyone would like an image or texture to be added to any rounded-corner panel, post 'er up, tell me where you want it, and I'll drop it in.

Or, if you're particularly keen, just find the FPanel instance you want, and use the setBackgroundTexture() and setForegroundImage() to put it in.

More good news: there is now a stretch-to-fill option for these panels also. For that, use setForegroundStretch(true). I also fixed the scaling bug that causes Dark Ascension's match image to be truncated.
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Re: Skins

Postby moomarc » 11 Feb 2012, 09:16

Sounds awesome. Looks like we finally have full playmats skinnable now. Looking forward to trying it out. :mrgreen:
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Re: Skins

Postby moomarc » 29 Feb 2012, 01:05

Not quite finished yet but thought I'd post some teaser images anyway... The Simpsons come to Forge!

Bright colours perfect for those happy days remeniscing about old Simpsons episodes. The battlefield still needs some work and I need to finish creating custom quest icons like in the attachment (the apothecary will probably be Moe's and the potions beer :mrgreen: )

Anyway, any feedback at this stage could save time.
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simpsons_skin.jpg
Elements and screen caps
Last edited by moomarc on 29 Feb 2012, 01:24, edited 1 time in total.
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Re: Skins

Postby timmermac » 29 Feb 2012, 01:18

In the screen after games in the Rebel skin, the game log doesn't contrast with the background. It's pretty much black-on-black.
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Rebel skin issue.PNG
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