Re: General UI support
And a graphics guru did - thanks WompWomp for a whole selection of Vanguard avatars.Doublestrike wrote:avatars...hoping some graphics guru can do some fixing.

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And a graphics guru did - thanks WompWomp for a whole selection of Vanguard avatars.Doublestrike wrote:avatars...hoping some graphics guru can do some fixing.

Also fixed.ArsenalNut wrote:The combat pane is not getting updated as you declare attackers and blockers which makes it combat challenging.
There are still visual artifacts.Doublestrike wrote:FIXED (right?). Die visual artifacts, die!Some of these UI fixes are hellish, for sure.
)That is an unrelated but still very legitimate bug. Well, it used to be, anyway :smash:. Thanks for an easy one.Hellfish wrote:Additionally, if I accidentally or unknowingly select only one or exactly 4 colors for the deck generation(which it can't handle), the "Starting New Game" progress bar is stuck on after the warning dialog disappears.
`Doublestrike wrote:Yeah, except now background colors won't be drawn (probably)slapshot5 wrote:I just commented out this line in FPanel (around line 245 - I've got some debug code in though):in drawBackgroundColor. All seems normal.
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g0.fillRoundRect(0, 0, pw, ph, cornerDiameter, cornerDiameter);
-slapshot5![]()
But I suppose a workaround is better than nothing. Working on it today.
`Doublestrike wrote:In a separate working version, I've got a big chunk of the legacy code removed, and various performance improvements from there. Since the release is delayed anyway, I may as well commit - but I'll wait the ok from someone. (My point being, the problem may be fixed on the new stuff.)
`Chris H. wrote:I updated to rev 14001 and it pretty much looks the same as it did before. I ran forge and had to click on invisible buttons to get to quest mode. If I click on one of the tabs and hover my mouse pointer over this tab and do not move the mouse pointer out of the tab I see this:
`Doublestrike wrote:You know, this reminds me of way back when with the button repainting strangeness. That was fixed just by a random line in the code that shouldn't have mattered. Maybe I'll go dig that up.
Looks like it may be a "validate" problem - could you have a go with 14005? If not, I'll try a repaint also, sometimes that helps.
Does your match UI work?
`Chris H. wrote:`Doublestrike wrote:You know, this reminds me of way back when with the button repainting strangeness. That was fixed just by a random line in the code that shouldn't have mattered. Maybe I'll go dig that up.
Looks like it may be a "validate" problem - could you have a go with 14005? If not, I'll try a repaint also, sometimes that helps.
Does your match UI work?
Let me update and do a run and test ... I will get back to you in a few minutes.
`Doublestrike wrote:Jiminy Christmas. OK back to it then. I did the debugging on a 64 bit (with 1.7 JDK I think, lazy to check)