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Forge version 1.2.5

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Forge version 1.2.5

Postby Chris H. » 02 Mar 2012, 13:18

Starting a next version thread.

Tentative release target date: 16 March 2012.
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Re: Forge version 1.2.5

Postby Max mtg » 02 Mar 2012, 20:49

Ok, I'm going to separate quest controller from quest model.
Will change save formats, will work on compatibility with previous version.
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Re: Forge version 1.2.5

Postby Chris H. » 06 Mar 2012, 13:35

I was wondering if we should release 1.2.5 early, say Friday March 9?

This will get the deck converter code changes into the hands of a larger group of users.
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Re: Forge version 1.2.5

Postby moomarc » 06 Mar 2012, 19:41

There seems to have been a few other bugs that showed up early as well, so a maintenance-type release sounds like a great idea.
-Marc
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Re: Forge version 1.2.5

Postby Max mtg » 06 Mar 2012, 20:11

good idea
no objections.
quest model improvement is postponed then.
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Re: Forge version 1.2.5

Postby Sloth » 06 Mar 2012, 20:15

I made some dangerous changes today, but friday should be ok. Please pay attention when using cards with alternative costs and report when something smells funky.
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Re: Forge version 1.2.5

Postby Doublestrike » 07 Mar 2012, 00:17

Nothing drastic from me, cleared for takeoff.
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Re: Forge version 1.2.5

Postby Max mtg » 07 Mar 2012, 05:55

How can one make a branch for upcoming changes for next version after 1.2.5?
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Re: Forge version 1.2.5

Postby Doublestrike » 07 Mar 2012, 09:02

Oh, incidentally, Chris, can you add in the release notes that the zeppelin in quest mode has technical difficulties. I'll get a mechanic in to look at it this weekend.
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