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Forge version 1.2.5

PostPosted: 02 Mar 2012, 13:18
by Chris H.
Starting a next version thread.

Tentative release target date: 16 March 2012.

Re: Forge version 1.2.5

PostPosted: 02 Mar 2012, 20:49
by Max mtg
Ok, I'm going to separate quest controller from quest model.
Will change save formats, will work on compatibility with previous version.

Re: Forge version 1.2.5

PostPosted: 06 Mar 2012, 13:35
by Chris H.
I was wondering if we should release 1.2.5 early, say Friday March 9?

This will get the deck converter code changes into the hands of a larger group of users.

Re: Forge version 1.2.5

PostPosted: 06 Mar 2012, 19:41
by moomarc
There seems to have been a few other bugs that showed up early as well, so a maintenance-type release sounds like a great idea.

Re: Forge version 1.2.5

PostPosted: 06 Mar 2012, 20:11
by Max mtg
good idea
no objections.
quest model improvement is postponed then.

Re: Forge version 1.2.5

PostPosted: 06 Mar 2012, 20:15
by Sloth
I made some dangerous changes today, but friday should be ok. Please pay attention when using cards with alternative costs and report when something smells funky.

Re: Forge version 1.2.5

PostPosted: 07 Mar 2012, 00:17
by Doublestrike
Nothing drastic from me, cleared for takeoff.

Re: Forge version 1.2.5

PostPosted: 07 Mar 2012, 05:55
by Max mtg
How can one make a branch for upcoming changes for next version after 1.2.5?

Re: Forge version 1.2.5

PostPosted: 07 Mar 2012, 09:02
by Doublestrike
Oh, incidentally, Chris, can you add in the release notes that the zeppelin in quest mode has technical difficulties. I'll get a mechanic in to look at it this weekend.