Starting quests with a precon deck [patch]
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Starting quests with a precon deck [patch]
by Fnoed » 03 Mar 2012, 22:52
I have attached a patch (renamed to a .txt) against r14520 that adds the option to start a quest with a precon deck, replacing the pool of random cards and removing the starting gold.
It would be great if one of the devs could apply it to main source tree.
(Great work on the UI rehaul, btw. I was quite surprised when I downloaded the beta ~1 month ago.)
It would be great if one of the devs could apply it to main source tree.
(Great work on the UI rehaul, btw. I was quite surprised when I downloaded the beta ~1 month ago.)
- Attachments
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Precon_start.txt
- (14.05 KiB) Downloaded 258 times
Re: Starting quests with a precon deck [patch]
by Chris H. » 03 Mar 2012, 23:25
Hello Fnoed, it is good to hear from you again.
I can give you commit status to our new SVN if you are interested.
I can give you commit status to our new SVN if you are interested.
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Re: Starting quests with a precon deck [patch]
by Fnoed » 03 Mar 2012, 23:28
That would be great. I'm not sure how much free time I have right now, but I can fix some minor problems I am seeing.
Re: Starting quests with a precon deck [patch]
by Chris H. » 03 Mar 2012, 23:41
`Fnoed wrote:That would be great. I'm not sure how much free time I have right now, but I can fix some minor problems I am seeing.
Understood, no problem.

I just added you to the list of approved members to the forge developers group. It might take anywhere from a few minutes to a day or so before you can make a commit.
Feel free to help where ever and when ever you find some free time.
Forge as a project has grown substantially since your UI work on the quest mode.

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Re: Starting quests with a precon deck [patch]
by Fnoed » 03 Mar 2012, 23:57
Will I get mail with the password? On googlecode the credentials were autogenerated, but I cannot find a similar functionality on svn.slightlymagic.net.

Yes, it looks more like a game instead of a badly-written enterprise app.Chris H. wrote:Forge as a project has grown substantially since your UI work on the quest mode.

Re: Starting quests with a precon deck [patch]
by Chris H. » 04 Mar 2012, 00:04
`Fnoed wrote:Will I get mail with the password? On googlecode the credentials were autogenerated, but I cannot find a similar functionality on svn.slightlymagic.net.
I do not think that there is a password and I do not remember getting a mail.
Without the creds you get an error(?) when you commit. Give it a try and see what happens. I will be around for awhile tonight.
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Re: Starting quests with a precon deck [patch]
by Doublestrike » 04 Mar 2012, 00:07
Cheers. Only going to get betterFnoed wrote:Great work on the UI rehaul, btw. I was quite surprised when I downloaded the beta ~1 month ago.

You made quest mode? :kowtow:
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A joke is a very serious thing.
A joke is a very serious thing.
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Re: Starting quests with a precon deck [patch]
by Chris H. » 04 Mar 2012, 00:17
`Doublestrike wrote:Cheers. Only going to get betterFnoed wrote:Great work on the UI rehaul, btw. I was quite surprised when I downloaded the beta ~1 month ago.
You made quest mode? :kowtow:
No, Rares did the first version and Dennis made the fantasy update.
Fnoed removed the really ugly UI code and changed it to the version that you just replaced. So, Fnoed is the granddad of quest mode UI improvements.

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Re: Starting quests with a precon deck [patch]
by friarsol » 04 Mar 2012, 01:08
You mean Grandkid?Chris H. wrote:Fnoed removed the really ugly UI code and changed it to the version that you just replaced. So, Fnoed is the granddad of quest mode UI improvements.
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Re: Starting quests with a precon deck [patch]
by Fnoed » 04 Mar 2012, 01:40
Oh great... My two options are to be either an old geezer or a small child...
But yes, I'll take all blame and none of the glory for the previous Quest UI...

But yes, I'll take all blame and none of the glory for the previous Quest UI...
Re: Starting quests with a precon deck [patch]
by friarsol » 04 Mar 2012, 02:02
I was thinking about this recently, so I'm going to semi-hijack this thread since Fnoed's patch covers 1 portion of what I was considering.
I was considering this availability for Starting Quests:
1. Forge Starter Cards + 250 GP (Already exists)
2. Sealed Deck (6 boosters) + 1250 GP (Restricting most expensive sets?)
3. Booster Draft (3 boosters) + 750 GP (Restricting most expensive sets?)
4. Constructed Deck + 0 GP (Fnoed's Patch)
Draft provides less cards, but you basically build a cohesive deck from what you are drafting so you have less useless cards.
We would just have to figure out the logistics of how to spawn off #3. Basically what I was thinking is you try to start a Quest, you make your starter choice, for a Sealed and Forge Starter the cards are generated and fed into your starting pile. For #4 you would just select the Constructed deck and be fine. But #3 would kinda need to wait on a Booster Draft taking place, then spawn the starting cards from that.
Maybe for 2,3,4 you would have to have a pre-created deck (obvious for constructed) of that type that would be loaded in? Although in that case, there would be no way to restrict a user from creating a Beta Sealed deck and starting Quests with Moxen/Lotus. Maybe it's unnecessary to place these restrictions when they could just create a Constructed deck with whatever they want.
I was considering this availability for Starting Quests:
1. Forge Starter Cards + 250 GP (Already exists)
2. Sealed Deck (6 boosters) + 1250 GP (Restricting most expensive sets?)
3. Booster Draft (3 boosters) + 750 GP (Restricting most expensive sets?)
4. Constructed Deck + 0 GP (Fnoed's Patch)
Draft provides less cards, but you basically build a cohesive deck from what you are drafting so you have less useless cards.
We would just have to figure out the logistics of how to spawn off #3. Basically what I was thinking is you try to start a Quest, you make your starter choice, for a Sealed and Forge Starter the cards are generated and fed into your starting pile. For #4 you would just select the Constructed deck and be fine. But #3 would kinda need to wait on a Booster Draft taking place, then spawn the starting cards from that.
Maybe for 2,3,4 you would have to have a pre-created deck (obvious for constructed) of that type that would be loaded in? Although in that case, there would be no way to restrict a user from creating a Beta Sealed deck and starting Quests with Moxen/Lotus. Maybe it's unnecessary to place these restrictions when they could just create a Constructed deck with whatever they want.
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